| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.VoiceBox
| Variables Summary | |
|---|---|
| vector | X |
| vector | Y |
| vector | Z |
| VoiceBox | |
| sound | BattleSounds[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Playing | |
![]() | HitWall (vector HitNormal, actor Wall)) Activated | |
![]() | Timer ())) Playing | |
![]() | Touch (Actor Other)) Playing | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| HitWall |
| Playing Source code |
|---|
|
state Playing |
| BeginState, Timer, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Playing Source code
HitWall Activated Source code
Timer Playing Source code
Touch Playing Source code| Defaultproperties |
|---|
defaultproperties
{
BattleSounds(0)=Sound'UnrealShare.AutoMag.SHOT'
BattleSounds(1)=Sound'UnrealShare.Flak.expl2'
BattleSounds(2)=Sound'UnrealShare.AutoMag.SHOT'
BattleSounds(3)=Sound'UnrealShare.AutoMag.SHOT'
BattleSounds(4)=Sound'UnrealShare.Flak.Explode1'
BattleSounds(5)=Sound'UnrealShare.Flak.expl2'
BattleSounds(6)=Sound'UnrealShare.Flak.shot1'
BattleSounds(7)=Sound'UnrealShare.ASMD.TazerFire'
BattleSounds(8)=Sound'UnrealShare.Stinger.Ricochet'
BattleSounds(9)=Sound'UnrealShare.AutoMag.SHOT'
bActivatable=True
bDisplayableInv=True
PickupMessage="You picked up the Voice Box"
RespawnTime=30.000000
PickupViewMesh=LodMesh'UnrealShare.VoiceBoxMesh'
Charge=100
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
Icon=Texture'UnrealShare.Icons.I_VoiceBox'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.VoiceBoxMesh'
AmbientGlow=64
CollisionRadius=18.000000
CollisionHeight=8.000000
bCollideWorld=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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