| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.WeaponPowerUp
| Variables Summary | |
|---|---|
| Sound | PowerUpSounds[4] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Pickup | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | Touch (actor Other )) Pickup | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Pickup Source code
BotDesireability Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
PowerUpSounds(0)=Sound'UnrealShare.Dispersion.number1'
PowerUpSounds(1)=Sound'UnrealShare.Dispersion.number2'
PowerUpSounds(2)=Sound'UnrealShare.Dispersion.number3'
PowerUpSounds(3)=Sound'UnrealShare.Dispersion.number4'
PickupMessage="You got the Dispersion Pistol Powerup"
RespawnTime=30.000000
PickupViewMesh=Mesh'UnrealShare.WeaponPowerUpMesh'
AnimSequence="AnimEnergy"
Mesh=Mesh'UnrealShare.WeaponPowerUpMesh'
CollisionRadius=12.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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