| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.Subsystem | +-- Engine.Engine
EditorEngine, GameEngine
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Inherited Variables from Core.Subsystem |
|---|
| ExecVtbl |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary |
|---|
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
CacheSizeMegs=2
UseSound=true
UseStaticMeshBatching=true
C_WorldBox=(B=107,A=255)
C_GroundPlane=(B=63,A=255)
C_GroundHighlight=(B=127,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(G=255,A=255)
C_Select=(B=127,A=255)
C_Current=(A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(A=255)
C_BrushSnap=(A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(G=63,R=127,A=255)
C_ActorHiWire=(G=127,R=255,A=255)
C_Black=(A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(A=255)
C_SemiSolidWire=(G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(A=255)
C_Mover=(B=255,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(G=255,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
}
|
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