| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
Actor, AdminManager, AnimEditProps, BehaviorControllerInterf, Bitmap, BrushBuilder, Canvas, CheatManager, Client, Commandlet, Console, ConsolePlugIn, DebugInfoManager, DebugStuff, Force, GameAIControllerInterf, GibSet, I3DL2Listener, ImpactHandler, KarmaParams, LegendObjectComponent, LevelDesc, LevelSummary, Locale, Material, MaterialFactory, MatObject, MeshEditProps, ObjectPool, Palette, ParticleEmitter, ParticleSystemAssets, ParticleTemplate, Player, PlayerInput, ReachSpec, RenderIterator, ScriptControllerInterf, SequEditProps, SoundSlotInterf, SoundTable, Subsystem, TestObj, TextureTypes, Time, TriggerHelper, UIHelper, UtilSquad, WebApplication, WebRequest, WebResponse
| Constants Summary | ||
|---|---|---|
| DegreesToRadians | = | 0.0174532925199432 |
| DegreesToRotationUnits | = | 182.044 |
| MaxFlt | = | 3.402823466E38 |
| MaxInt | = | 0x7fffffff |
| MAXSEED | = | 4194304.0 |
| NoLabel | = | '' |
| NoState | = | '' |
| Pi | = | 3.1415926535897932 |
| RadiansToDegrees | = | 57.295779513082321 |
| RF_NotifyStateChange | = | 0x00000100 |
| RotationUnitsToDegrees | = | 0.00549 |
| Variables Summary | |
|---|---|
| int | ObjectFlags |
| int | ObjectInternal[6] |
| object | Outer |
| Object | |
| class | Class |
| name | Name |
| Enumerations Summary | ||
|---|---|---|
| EAlignment ALMT_None, ALMT_Left, ALMT_Right, ALMT_Top, ALMT_Bottom, ALMT_Center, ALMT_HardLeft, ALMT_HardRight, ALMT_HardTop, ALMT_HardBottom, ALMT_HardCenter, | ||
| ECamOrientation CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, | ||
| ESheerAxis SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY, | ||
| Structures Summary | ||
|---|---|---|
| Alignment XAxis, YAxis | ||
| BoundingVolume Sphere | ||
| Box Min, Max, IsValid | ||
| Color B, G, R, A | ||
| ComponentHandle buffer | ||
| Coords Origin, XAxis, YAxis, ZAxis | ||
| Dimension Width, Height | ||
| Guid A, B, C, D | ||
| Matrix XPlane, YPlane, ZPlane, WPlane | ||
| NotifyInfo Target, NotifyFunc | ||
| ParticleHandle buffer | ||
| Plane W | ||
| Point X, Y | ||
| Range A, B | ||
| RangeVector X, Y, Z | ||
| Rectangle X, Y, Width, Height | ||
| Rotator Pitch, Yaw, Roll | ||
| Scale Scale, SheerRate, SheerAxis | ||
| Vector X, Y, Z | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | ! (int I )) |
![]() | bool | ! (rotator R )) |
![]() | bool | ! (name N )) |
![]() | bool | ! (vector V )) |
![]() | bool | ! (float F )) |
![]() | bool | ! (bool A) |
![]() | bool | ! (string S )) |
![]() | bool | ! (Object O )) |
![]() | bool | != (rotator A, rotator B) |
![]() | bool | != (vector A, vector B) |
![]() | bool | != (string A, string B) |
![]() | bool | != (bool A, bool B) |
![]() | bool | != (name A, name B) |
![]() | bool | != (Object A, Object B) |
![]() | bool | != (float A, float B) |
![]() | bool | != (int A, int B) |
![]() | bool | != (range A, range B) |
![]() | string | $ (coerce string A, coerce string B) |
![]() | float | % (float A, float B) |
![]() | int | & (int A, int B) |
![]() | bool | && (bool A, skip bool B) |
![]() | vector | * (vector A, float B) |
![]() | float | * (float A, float B) |
![]() | int | * (int A, int B) |
![]() | range | * (range A, float B) |
![]() | range | * (float A, range B) |
![]() | range | * (range A, range B) |
![]() | rotator | * (float A, rotator B) |
![]() | vector | * (float A, vector B) |
![]() | vector | * (vector A, vector B) |
![]() | rotator | * (rotator A, float B) |
![]() | float | ** (float A, float B) |
![]() | range | *= (out range A, float B) |
![]() | range | *= (out range A, range B) |
![]() | vector | *= (out vector A, float B) |
![]() | vector | *= (out vector A, vector B) |
![]() | byte | *= (out byte A, byte B) |
![]() | int | *= (out int A, float B) |
![]() | float | *= (out float A, float B) |
![]() | rotator | *= (out rotator A, float B) |
![]() | vector | + (vector A, vector B) |
![]() | rotator | + (rotator A, rotator B) |
![]() | int | + (int A, int B) |
![]() | range | + (range A, range B) |
![]() | float | + (float A, float B) |
![]() | int | ++ (out int A) |
![]() | int | ++ (out int A) |
![]() | byte | ++ (out byte A) |
![]() | byte | ++ (out byte A) |
![]() | vector | += (out vector A, vector B) |
![]() | float | += (out float A, float B) |
![]() | byte | += (out byte A, byte B) |
![]() | range | += (out range A, range B) |
![]() | rotator | += (out rotator A, rotator B) |
![]() | int | += (out int A, int B) |
![]() | range | - (range A) |
![]() | range | - (range A, range B) |
![]() | int | - (int A, int B) |
![]() | int | - (int A) |
![]() | float | - (float A, float B) |
![]() | vector | - (vector A) |
![]() | float | - (float A) |
![]() | rotator | - (rotator A, rotator B) |
![]() | vector | - (vector A, vector B) |
![]() | int | -- (out int A) |
![]() | byte | -- (out byte A) |
![]() | byte | -- (out byte A) |
![]() | int | -- (out int A) |
![]() | vector | -= (out vector A, vector B) |
![]() | range | -= (out range A, range B) |
![]() | float | -= (out float A, float B) |
![]() | rotator | -= (out rotator A, rotator B) |
![]() | int | -= (out int A, int B) |
![]() | byte | -= (out byte A, byte B) |
![]() | range | / (float A, range B) |
![]() | range | / (range A, float B) |
![]() | rotator | / (rotator A, float B) |
![]() | vector | / (vector A, float B) |
![]() | float | / (float A, float B) |
![]() | int | / (int A, int B) |
![]() | int | /= (out int A, float B) |
![]() | float | /= (out float A, float B) |
![]() | vector | /= (out vector A, float B) |
![]() | range | /= (out range A, float B) |
![]() | byte | /= (out byte A, byte B) |
![]() | rotator | /= (out rotator A, float B) |
![]() | bool | < (int A, int B) |
![]() | bool | < (string A, string B) |
![]() | bool | < (float A, float B) |
![]() | int | << (int A, int B) |
![]() | vector | << (vector A, rotator B) |
![]() | bool | <= (string A, string B) |
![]() | bool | <= (int A, int B) |
![]() | bool | <= (float A, float B) |
![]() | bool | == (range A, range B) |
![]() | bool | == (string A, string B) |
![]() | bool | == (float A, float B) |
![]() | bool | == (int A, int B) |
![]() | bool | == (bool A, bool B) |
![]() | bool | == (name A, name B) |
![]() | bool | == (vector A, vector B) |
![]() | bool | == (Object A, Object B) |
![]() | bool | == (rotator A, rotator B) |
![]() | bool | > (int A, int B) |
![]() | bool | > (float A, float B) |
![]() | bool | > (string A, string B) |
![]() | bool | >= (string A, string B) |
![]() | bool | >= (float A, float B) |
![]() | bool | >= (int A, int B) |
![]() | int | >> (int A, int B) |
![]() | vector | >> (vector A, rotator B) |
![]() | int | >>> (int A, int B) |
![]() | bool | ? (name N )) |
![]() | bool | ? (string S )) |
![]() | bool | ? (bool B )) |
![]() | bool | ? (float F )) |
![]() | bool | ? (Object O )) |
![]() | bool | ? (vector V )) |
![]() | bool | ? (rotator R )) |
![]() | bool | ? (int I )) |
![]() | string | @ (coerce string A, coerce string B) |
![]() | float | @= (out float A, range B) |
![]() | float | Ablend (float A, float B, float Result) |
![]() | float | AblendR (Range R, float Result) |
![]() | float | Abs (float A) |
![]() | float | Acos (float A) |
![]() | AddFlagSafe (int Flag) | |
![]() | AddTimer (name NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate) | |
![]() | AddTimerS (string NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate) | |
![]() | int | Asc (string S) |
![]() | float | Asin (float A) |
![]() | float | Atan (float A) |
![]() | float | Atan2 (float Y, float X) |
![]() | BeginState () | |
![]() | float | Blend (float A, float B, float Pct) |
![]() | float | BlendR (Range R, float Pct) |
![]() | bool | CallFunction (name FuncName, optional Object ReturnObj, optional name ReturnVarName, optional int Index) |
![]() | bool | CallFunctionS (string FuncName, optional Object ReturnObj, optional string ReturnVarName, optional int Index) |
![]() | bool | CanGetProperty (string PropName) |
![]() | bool | CanSetProperty (string PropName) |
![]() | string | Caps (coerce string S) |
![]() | string | Chr (int i) |
![]() | int | Clamp (int V, int A, int B) |
![]() | bool | ClassIsChildOf (class TestClass, class ParentClass) |
![]() | Constructed () | |
![]() | float | Cos (float A) |
![]() | vector | Cross (vector A, vector B) |
![]() | bool | DefinesFunction (name FuncName) |
![]() | bool | DefinesFunctionS (string FuncName) |
![]() | Delete () | |
![]() | Disable (name ProbeFunc) | |
![]() | float | Dot (vector A, vector B) |
![]() | name | DumpProbes () |
![]() | object | DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail) |
![]() | Enable (name ProbeFunc) | |
![]() | EndState () | |
![]() | string | EnumStr (Object Type, byte Val, optional int Pre) |
![]() | float | Exp (float A) |
![]() | float | FClamp (float V, float A, float B) |
![]() | bool | FDecision (float Odds) |
![]() | int | FileSize (string Filename) |
![]() | object | FindObject (string ObjectName, class ObjectClass) |
![]() | float | FMax (float A, float B) |
![]() | float | FMin (float A, float B) |
![]() | float | FRand () |
![]() | GetAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | string | GetContext (optional byte Level) |
![]() | name | GetEnum (object E, int i) |
![]() | string | GetLanguage () |
![]() | string | GetPropertyText (string PropName, optional bool bDefault) |
![]() | float | GetRand (range A) |
![]() | name | GetStateName () |
![]() | GetUnAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | color | GetWhiteColor () |
![]() | GotoLabel (name Label) | |
![]() | GotoState (name NewState, optional name Label) | |
![]() | int | InStr (coerce string S, coerce string t) |
![]() | Invert (out vector X, out vector Y, out vector Z) | |
![]() | bool | IsA (name ClassName) |
![]() | bool | IsInState (name TestState) |
![]() | bool | IsProbing (name ProbeFunc) |
![]() | string | Left (coerce string S, int i) |
![]() | int | Len (coerce string S) |
![]() | float | Lerp (float Alpha, float A, float B) |
![]() | float | LineLineIntersection (vector P1, vector V1, vector P2, vector P3) |
![]() | string | Localize (string SectionName, string KeyName, string PackageName, optional bool bOptional) |
![]() | string | Locs (coerce string S) |
![]() | Log (coerce string S, optional name Tag) | |
![]() | float | Loge (float A) |
![]() | int | Max (int A, int B) |
![]() | string | Mid (coerce string S, int i, optional int j) |
![]() | int | Min (int A, int B) |
![]() | vector | MirrorVectorByNormal (vector Vect, vector Normal) |
![]() | vector | Normal (vector A) |
![]() | rotator | Normalize (rotator Rot) |
![]() | NotifyStateChange (name OldState, name NewState, name Label, bool bGoto, string ContextNameStr, int ContextLineNum) | |
![]() | ObjListMemStats (bool bClear) | |
![]() | rotator | OrthoRotation (vector X, vector Y, vector Z) |
![]() | ProgressSeed (out int Seed) | |
![]() | string | Quotes (string S)) |
![]() | int | Rand (int Max) |
![]() | vector | RandomSpreadVector (float SpreadDegrees) |
![]() | float | RandRange (float Min, float Max) |
![]() | RemoveAllTimers () | |
![]() | RemoveFlagSafe (int Flag) | |
![]() | RemoveTimer (name NotifyFunc) | |
![]() | RemoveTimerS (string NotifyFunc) | |
![]() | ResetConfig () | |
![]() | ResetLoaders (object Pkg, bool DynamicOnly, bool ForceLazyLoad) | |
![]() | string | Right (coerce string S, int i) |
![]() | float | RMax (range A) |
![]() | float | RMin (range A) |
![]() | vector | RotateAngleAxis (vector V, vector Axis, INT Angle) |
![]() | rotator | RotRand (optional bool bRoll) |
![]() | float | Round (float A) |
![]() | float | RSize (range A) |
![]() | SaveConfig () | |
![]() | SetProbing (name ProbeFunc, bool bVal )) | |
![]() | SetPropertyText (string PropName, string PropValue) | |
![]() | SetPropertyTextDefault (string PropName) | |
![]() | float | Sin (float A) |
![]() | float | Smerp (float Alpha, float A, float B) |
![]() | int | SMod (int i, int Limit )) |
![]() | bool | Split (string S, string InS, out string LeftS, out string RightS, optional bool bRight) |
![]() | float | Sqrt (float A) |
![]() | float | Square (float A) |
![]() | bool | StaticCallFunction (Object Obj, name FuncName, optional Object ReturnObj, optional name ReturnVarName, optional int Index) |
![]() | bool | StaticCallFunctionS (Object Obj, string FuncName, optional Object ReturnObj, optional string ReturnVarName, optional int Index) |
![]() | bool | StaticDefinesFunction (Object Obj, name FuncName) |
![]() | bool | StaticDefinesFunctionS (Object Obj, string FuncName) |
![]() | StaticSaveConfig () | |
![]() | int | StrArray (string S, string Delim, out array<string> Ar, optional bool bUnique) |
![]() | name | StringToName (string S, optional bool bAdd) |
![]() | float | Tan (float A) |
![]() | float | TimeRemaining (name NotifyFunc) |
![]() | float | TimeRemainingS (string NotifyFunc) |
![]() | TraceMessage (name TraceName, Object ContextObject, coerce string Msg) | |
![]() | vector | VRand () |
![]() | float | VSize (vector A) |
![]() | float | VSize2D (vector A) |
![]() | float | VSizeSq (vector A) |
![]() | float | VSizeSq2D (vector A) |
![]() | Warn (coerce string S) | |
![]() | int | ^ (int A, int B) |
![]() | bool | ^^ (bool A, bool B) |
![]() | int | | (int A, int B) |
![]() | bool | || (bool A, skip bool B) |
![]() | bool | ~ (ParticleHandle A) |
![]() | bool | ~ (ComponentHandle A) |
![]() | int | ~ (int A) |
![]() | bool | ~= (float A, float B) |
![]() | bool | ~= (string A, string B) |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
ALMT_None, ALMT_Left, ALMT_Right, ALMT_Top, ALMT_Bottom, ALMT_Center, ALMT_HardLeft, ALMT_HardRight, ALMT_HardTop, ALMT_HardBottom, ALMT_HardCenter,};
CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate,};
| Structures Detail |
|---|
var(Object) config byte A;};
var(Object) config byte B;
var(Object) config byte G;
var(Object) config byte R;
var(Object) config vector Origin;};
var(Object) config vector XAxis;
var(Object) config vector YAxis;
var(Object) config vector ZAxis;
var(Object) Plane WPlane;};
var(Object) Plane XPlane;
var(Object) Plane YPlane;
var(Object) Plane ZPlane;
var(Object) config range X;};
var(Object) config range Y;
var(Object) config range Z;
var(Object) public float Height;};
var(Object) public float Width;
var(Object) public float X;
var(Object) public float Y;
var(Object) config int Pitch;};
var(Object) config int Roll;
var(Object) config int Yaw;
var(Object) config vector Scale;};
var(Object) ESheerAxis SheerAxis;
var(Object) config float SheerRate;
var(Object) config float X;};
var(Object) config float Y;
var(Object) config float Z;
| Functions Detail |
|---|
! Source code
! Source code
! Source code
! Source code
! Source code
! Source code
! Source code
! Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
$ Source code
% Source code
& Source code
&& Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
** Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
+ Source code
+ Source code
+ Source code
+ Source code
+ Source code
++ Source code
++ Source code
++ Source code
++ Source code
+= Source code
+= Source code
+= Source code
+= Source code
+= Source code
+= Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
-- Source code
-- Source code
-- Source code
-- Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
/ Source code
/ Source code
/ Source code
/ Source code
/ Source code
/ Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
< Source code
< Source code
< Source code
<< Source code
<< Source code
<= Source code
<= Source code
<= Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
> Source code
> Source code
> Source code
>= Source code
>= Source code
>= Source code
>> Source code
>> Source code
>>> Source code
? Source code
? Source code
? Source code
? Source code
? Source code
? Source code
? Source code
? Source code
@ Source code
@= Source code
Ablend Source code
AblendR Source code
Abs Source code
Acos Source code
AddFlagSafe Source code
AddTimer Source code
AddTimerS Source code
Asc Source code
Asin Source code
Atan Source code
Atan2 Source code
BeginState Source code
Blend Source code
BlendR Source code
CallFunction Source code
CallFunctionS Source code
CanGetProperty Source code
CanSetProperty Source code
Caps Source code
Chr Source code
Clamp Source code
ClassIsChildOf Source code
Constructed Source code
Cos Source code
Cross Source code
DefinesFunction Source code
DefinesFunctionS Source code
Delete Source code
Disable Source code
Dot Source code
DumpProbes Source code
DynamicLoadObject Source code
Enable Source code
EndState Source code
EnumStr Source code
Exp Source code
FClamp Source code
FDecision Source code
FileSize Source code
FindObject Source code
FMax Source code
FMin Source code
FRand Source code
GetAxes Source code
GetContext Source code
GetEnum Source code
GetLanguage Source code
GetPropertyText Source code
GetRand Source code
GetStateName Source code
GetUnAxes Source code
GetWhiteColor Source code
GotoLabel Source code
GotoState Source code
InStr Source code
Invert Source code
IsA Source code
IsInState Source code
IsProbing Source code
Left Source code
Len Source code
Lerp Source code
LineLineIntersection Source code
Localize Source code
Locs Source code
Log Source code
Loge Source code
Max Source code
Mid Source code
Min Source code
MirrorVectorByNormal Source code
Normal Source code
Normalize Source code
NotifyStateChange Source code
ObjListMemStats Source code
OrthoRotation Source code
ProgressSeed Source code
Quotes Source code
Rand Source code
RandomSpreadVector Source code
RandRange Source code
RemoveAllTimers Source code
RemoveFlagSafe Source code
RemoveTimer Source code
RemoveTimerS Source code
ResetConfig Source code
ResetLoaders Source code
Right Source code
RMax Source code
RMin Source code
RotateAngleAxis Source code
RotRand Source code
Round Source code
RSize Source code
SaveConfig Source code
SetProbing Source code
SetPropertyText Source code
SetPropertyTextDefault Source code
Sin Source code
Smerp Source code
SMod Source code
Split Source code
Sqrt Source code
Square Source code
StaticCallFunction Source code
StaticCallFunctionS Source code
StaticDefinesFunction Source code
StaticDefinesFunctionS Source code
StaticSaveConfig Source code
StrArray Source code
StringToName Source code
Tan Source code
TimeRemaining Source code
TimeRemainingS Source code
TraceMessage Source code
VRand Source code
VSize Source code
VSize2D Source code
VSizeSq Source code
VSizeSq2D Source code
Warn Source code
^ Source code
^^ Source code
| Source code
|| Source code
~ Source code
~ Source code
~ Source code
~= Source code
~= Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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