| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.Material
Combiner, Modifier, RenderedMaterial
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Variables Summary | |
|---|---|
| Material | DefaultFallback |
| Material | DefaultMaterial |
| bool | UseFallback |
| bool | Validated |
| Material | |
| Material | FallbackMaterial |
| ETextureType | TextureType |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| ETextureType TT_Default, TT_None, TT_Skin, TT_AlienSoft, TT_AlienWet, TT_Aluminum, TT_Bone, TT_Bouncy, TT_Cloth, TT_Deck, TT_Dirt, TT_Glass, TT_Grass, TT_Gravel, TT_Ice, TT_Leaves, TT_Marble, TT_Membrane, TT_Metal, TT_MetalHollow, TT_Mud, TT_Plastic, TT_PlasticHollow, TT_Puddle, TT_Rubber, TT_Rug, TT_SafetyGlass, TT_Synthetics, TT_SnowHard, TT_SnowSoft, TT_Soil, TT_Sticks, TT_Stone, TT_Water, TT_Wood, TT_ForceWall, | ||
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| CheckResult Next, Actor, Location, Normal, Primitive, Time, Item, Material | ||
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | ForceDependencies ())) | |
![]() | Material | GetHitTexture (CheckResult Hit) |
![]() | ETextureType | GetHitTextureType (CheckResult Hit) |
![]() | Reset ())) | |
![]() | ResetModifiers (optional float Value) | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) | |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
TT_Default, TT_None, TT_Skin, TT_AlienSoft, TT_AlienWet, TT_Aluminum, TT_Bone, TT_Bouncy, TT_Cloth, TT_Deck, TT_Dirt, TT_Glass, TT_Grass, TT_Gravel, TT_Ice, TT_Leaves, TT_Marble, TT_Membrane, TT_Metal, TT_MetalHollow, TT_Mud, TT_Plastic, TT_PlasticHollow, TT_Puddle, TT_Rubber, TT_Rug, TT_SafetyGlass, TT_Synthetics, TT_SnowHard, TT_SnowSoft, TT_Soil, TT_Sticks, TT_Stone, TT_Water, TT_Wood, TT_ForceWall,};
| Structures Detail |
|---|
var(Material) Actor Actor;};
var(Material) int Item;
var(Material) vector Location;
var(Material) Material Material;
var(Material) Object Next;
var(Material) vector Normal;
var(Material) Primitive Primitive;
var(Material) float Time;
| Functions Detail |
|---|
ForceDependencies Source code
GetHitTexture Source code
GetHitTextureType Source code
Reset Source code
ResetModifiers Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
DefaultMaterial=Texture'Engine.DefaultTexture'
DefaultFallback=Texture'Engine.FallbackTexture'
}
|
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