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Core.Object | +-- Engine.Actor
ActorRotator, AntiPortalActor, Brush, Controller, CoverProxy, DamageType, Decal, Decoration, Dialog, DialogProxy, Effects, ElectricGenerator, Emitter, EnergySource, FlameDamager, FluidSurfaceOscillator, ForceWallCollider, HallCannon, HUD, IKTrailer, Info, Inventory, InventoryAttachment, KActor, Keypoint, LegendActorComponent, Light, Line, Mover, NavigationPoint, NewWind, Note, ParticleColliderDisc, ParticleColliderSphere, ParticleGenerator, ParticleLoader, ParticleRef, ParticleSprayer, Pawn, Pickup, Projectile, ProjectileSoundProxy, Projector, PrototypeAssets, P_LaserSpot, Replicator, ScratchPad, shianship01, SoundSlotTimerListInterf, StaticMeshActor, SunLight, TestCrash, Triggers, U2Troopship, U2UseManager, Util, UtilGame, VehiclePart, VoiceList, WaveGenerator, Waypoint
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| EDoubleClickDir DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done | ||
| EDrawType DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_Custom, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface | ||
| EFilterState FS_Maybe, FS_Yes, FS_No | ||
| EForceType FT_None, FT_DragAlong, | ||
| ELightEffect LE_None, LE_TorchWaver, LE_FireWaver, LE_WateryShimmer, LE_Searchlight, LE_SlowWave, LE_FastWave, LE_CloudCast, LE_StaticSpot, LE_Shock, LE_Disco, LE_Warp, LE_Spotlight, LE_NonIncidence, LE_Shell, LE_OmniBumpMap, LE_Interference, LE_Cylinder, LE_Rotor, LE_Spotlight2, LE_SquareSpotlight, LE_Unused, LE_Sunlight, LE_QuadraticNonIncidence | ||
| ELightType LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_Scripted, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_PawnProximity | ||
| EMeshNodeRelType MESHNODEREL_World, MESHNODEREL_Mesh, MESHNODEREL_ParentNode, MESHNODEREL_RefPose, | ||
| EMusicTransition MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade, | ||
| ENetRole ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority, | ||
| EPhysics PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Swinging, PHYS_Karma, PHYS_KarmaRagDoll | ||
| ERenderStyle STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Brighten, STY_Modulated, STY_Alpha, STY_Particle | ||
| ESoundOcclusion OCCLUSION_Default, OCCLUSION_None, OCCLUSION_BSP, OCCLUSION_StaticMeshes, | ||
| ESoundSlot SLOT_None, SLOT_Misc, SLOT_Pain, SLOT_Interact, SLOT_Ambient, SLOT_Talk, SLOT_Interface, SLOT_Dialog, SLOT_Weapon, | ||
| ETacticalMoveType TMT_None, TMT_Basic, TMT_Serpentine, | ||
| ETravelType TRAVEL_Absolute, TRAVEL_Partial, TRAVEL_Relative, | ||
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| ActorList ListName, ActorTypes, List | ||
| ActorRenderDataPtr Ptr | ||
| ActorType ClassType, bExcludeSubclasses | ||
| AnimRep AnimSequence, bAnimLoop, AnimRate, AnimFrame, TweenRate | ||
| AnimStruct AnimSequence, BoneName, AnimRate, alpha, LeadIn, LeadOut, bLoopAnim | ||
| BatchReference BatchIndex, ElementIndex | ||
| CheckResult Next, Actor, Location, Normal, Primitive, Time, Item, Material | ||
| Face Points | ||
| LightRenderDataPtr Ptr | ||
| PointRegion Zone, iLeaf, ZoneNumber | ||
| ProjectorRenderInfoPtr Ptr | ||
| StaticMeshProjectorRenderInfoPtr Ptr | ||
| TCollision Height, Radius | ||
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | color | * (float A, color B) |
![]() | color | * (color A, float B) |
![]() | color | + (color A, color B) |
![]() | color | - (color A, color B) |
![]() | AddActor (Actor A, optional Color C) | |
![]() | AddActorAt (Actor A, vector TargetLocation, optional Color C )) | |
![]() | AddArrow (vector Start, vector End, optional Color C) | |
![]() | AddBox (vector Location, vector Extent, optional Color C) | |
![]() | AddCylinder (vector Location, float Radius, float Height, optional Color C) | |
![]() | AddLine (vector Start, vector End, optional Color C) | |
![]() | AlignMeshSpecialHandling (bool bFloating) | |
![]() | AllActors (class<actor> BaseClass, out actor Actor, optional name MatchTag) | |
![]() | AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName) | |
![]() | AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval) | |
![]() | AnimEnd (int Channel) | |
![]() | bool | AnimIsInGroup (int Channel, name GroupName) |
![]() | Attach (Actor Other) | |
![]() | bool | AttachToBone (actor Attachment, name BoneName) |
![]() | AutoDestroy ())) | |
![]() | AutonomousPhysics (float DeltaSeconds) | |
![]() | BaseChange () | |
![]() | BasedActors (class<actor> BaseClass, out actor Actor) | |
![]() | BecomeViewTarget () | |
![]() | BeginEvent () | |
![]() | BeginPlay () | |
![]() | BM (coerce string Msg )) | |
![]() | BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | Bump (Actor Other) | |
![]() | bool | CanHit (Controller AttackingController )) |
![]() | bool | CanSplash ())) |
![]() | ChildActors (class<actor> BaseClass, out actor Actor) | |
![]() | ClearRenderData () | |
![]() | CollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | Color | ColorBlack ())) |
![]() | Color | ColorBlue ())) |
![]() | Color | ColorBrown ())) |
![]() | Color | ColorCyan ())) |
![]() | Color | ColorDkBlue ())) |
![]() | Color | ColorDkCyan ())) |
![]() | Color | ColorDkGreen ())) |
![]() | Color | ColorDkGrey ())) |
![]() | Color | ColorDkMagenta () |
![]() | Color | ColorDkRed ())) |
![]() | Color | ColorDkYellow ())) |
![]() | Color | ColorGreen ())) |
![]() | Color | ColorGrey ())) |
![]() | Color | ColorLtGrey ())) |
![]() | Color | ColorMagenta ())) |
![]() | Color | ColorOrange ())) |
![]() | Color | ColorPink ())) |
![]() | Color | ColorRed ())) |
![]() | Color | ColorWhite ())) |
![]() | Color | ColorYellow ())) |
![]() | string | ConsoleCommand (string Command) |
![]() | DemoPlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | bool | Destroy () |
![]() | Destroyed () | |
![]() | Detach (Actor Other) | |
![]() | bool | DetachFromBone (actor Attachment) |
![]() | DialogBegin (Actor Other) | |
![]() | DialogEnd () | |
![]() | DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor) | |
![]() | DialogPause () | |
![]() | DialogSetEndingFocus (Actor FocusActor) | |
![]() | DialogSetFocus (Actor FocusActor) | |
![]() | DialogTerminate () | |
![]() | DialogUnPause () | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag )) | |
![]() | DMAssert (bool bTestCondition, coerce string Msg, optional coerce string Prefix )) | |
![]() | DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag )) | |
![]() | DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag )) | |
![]() | DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag )) | |
![]() | DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag )) | |
![]() | DOREP (name Variable) | |
![]() | DTM (name TraceName, Actor ContextActor, coerce string Msg )) | |
![]() | DynamicActors (class<actor> BaseClass, out actor Actor, optional name MatchTag, optional float Radius, optional vector Loc) | |
![]() | EnableChannelNotify (int Channel, int Switch) | |
![]() | EncroachedBy (actor Other) | |
![]() | bool | EncroachingOn (actor Other) |
![]() | EndedRotation () | |
![]() | EndEvent () | |
![]() | Error (coerce string S) | |
![]() | vector | FallLanding (vector TestLocation, vector TestVelocity) |
![]() | bool | FastTrace (vector TraceEnd, optional vector TraceStart) |
![]() | FellOutOfWorld ())) | |
![]() | actor | FindActorByTag (class<actor> ActorClass, name ActorName)) |
![]() | FindBase () | |
![]() | FinishAnim (optional int Channel, optional bool bKillLoop) | |
![]() | FinishInterpolation () | |
![]() | int | FitActorAt (out vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight) |
![]() | FORCEREP (name Variable) | |
![]() | GainedChild (Actor Other) | |
![]() | GetAgentAnimInfo (out array | |
![]() | GetAgentInputInfo (out array | |
![]() | name | GetAnim (int Index) |
![]() | name | GetAnimBaseName (name Sequence) |
![]() | int | GetAnimCount () |
![]() | name | GetAnimExtInfo1 (name Sequence) |
![]() | name | GetAnimExtInfo2 (name Sequence) |
![]() | int | GetAnimFrames (name Sequence) |
![]() | name | GetAnimGroup (name Sequence) |
![]() | int | GetAnimIndex (name Sequence) |
![]() | GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated) | |
![]() | name | GetAnimSlot (name Sequence) |
![]() | string | GetAnimVersion (name Sequence) |
![]() | bool | GetAverageSurfaceNormal (vector TraceVector, vector TraceOffset1, vector TraceOffset2, vector TraceOffset3, out vector Normal) |
![]() | coords | GetBoneCoords (name BoneName) |
![]() | rotator | GetBoneRotation (name BoneName, optional int Space) |
![]() | bool | GetCacheEntry (int Num, out string GUID, out string Filename) |
![]() | GetClient () | |
![]() | box | GetCollisionBoundingBox (optional actor Owner) |
![]() | string | GetCommandLine ())) |
![]() | string | GetDescription () |
![]() | int | GetGoreDetailLevel () |
![]() | String | GetHumanReadableName ())) |
![]() | String | GetItemName (string FullName )) |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )) |
![]() | string | GetMapName (string NameEnding, string MapName, int Dir) |
![]() | int | GetMaxDetailLevel () |
![]() | string | GetNextInt (string ClassName, int Num) |
![]() | GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description) | |
![]() | GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc) | |
![]() | int | GetNotifyChannel () |
![]() | float | GetOggDuration (string Filename) |
![]() | box | GetRenderBoundingBox (optional actor Owner) |
![]() | plane | GetRenderBoundingSphere () |
![]() | vector | GetRootLocation () |
![]() | vector | GetRootLocationDelta () |
![]() | rotator | GetRootRotation () |
![]() | rotator | GetRootRotationDelta () |
![]() | float | GetSkill ())) |
![]() | float | GetSoundDuration (sound Sound) |
![]() | string | GetURLMap () |
![]() | bool | HasAnim (name Sequence) |
![]() | HitWall (vector HitNormal, actor HitWall) | |
![]() | HitWallEx (CheckResult Hit )) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation, optional bool bNoFalloff )) | |
![]() | ID ())) | |
![]() | bool | IsAnimating (optional int Channel) |
![]() | bool | IsDetailLevelOK ())) |
![]() | bool | IsDifficultyOK ())) |
![]() | bool | IsGoreOK ())) |
![]() | bool | IsInPain ())) |
![]() | bool | IsInVolume (Volume aVolume)) |
![]() | bool | IsNPC () |
![]() | bool | IsPlayer () |
![]() | bool | IsRealPlayer () |
![]() | bool | IsTweening (int Channel) |
![]() | bool | IsUsable (optional Actor Other) |
![]() | KAddForce (vector Force) | |
![]() | KAddImpulse (vector Impulse, vector Position) | |
![]() | KAddTorque (vector Torque) | |
![]() | KDisableCollision (actor Other) | |
![]() | KEnableCollision (actor Other) | |
![]() | KGetCOMOffset (out vector Offset) | |
![]() | KGetCOMPosition (out vector pos) | |
![]() | KGetDampingProps (out float lindamp, out float angdamp) | |
![]() | float | KGetFriction () |
![]() | float | KGetImpactThreshold () |
![]() | KGetInertiaTensor (out vector it1, out vector it2) | |
![]() | float | KGetMass () |
![]() | float | KGetRestitution () |
![]() | KilledBy (pawn EventInstigator) | |
![]() | KImpact (actor other, vector pos, vector impactVel, vector impactNorm) | |
![]() | KSetCOMOffset (vector Offset) | |
![]() | KSetDampingProps (float lindamp, float angdamp) | |
![]() | KSetFriction (float Friction) | |
![]() | KSetImpactThreshold (float thresh) | |
![]() | KSetInertiaTensor (vector it1, vector it2) | |
![]() | KSetMass (float mass) | |
![]() | KSetRestitution (float rest) | |
![]() | KSetStayUpright (bool stayUpright, bool allowRotate) | |
![]() | KWake () | |
![]() | Landed (vector HitNormal) | |
![]() | LandedEx (CheckResult Hit )) | |
![]() | LinkSkelAnim (MeshAnimation Anim) | |
![]() | LockRootMotion (int Lock) | |
![]() | LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) | |
![]() | LostChild (Actor Other) | |
![]() | Color | MakeColor (byte R, byte G, byte B, optional byte A )) |
![]() | MakeNoise (float Loudness) | |
![]() | MatchStarting () | |
![]() | float | MeshAgentCallAction (name InActionName) |
![]() | bool | MeshAgentEnableChannel (int InChannelIndex, bool InEnable) |
![]() | int | MeshAgentGetActionCount () |
![]() | name | MeshAgentGetActionName (int InActionIndex) |
![]() | name | MeshAgentGetChannelBoundAction (int InChannelIndex) |
![]() | int | MeshAgentGetChannelBoundLevel (int InChannelIndex) |
![]() | float | MeshAgentGetChannelBoundTime (int InChannelIndex) |
![]() | int | MeshAgentGetChannelCount () |
![]() | name | MeshAgentGetChannelName (int InChannelIndex) |
![]() | name | MeshAgentGetChannelScriptName (int InChannelIndex) |
![]() | int | MeshAgentGetInputCount () |
![]() | name | MeshAgentGetInputCurValue (name InInputName) |
![]() | name | MeshAgentGetInputName (int InInputIndex) |
![]() | int | MeshAgentGetInputValueCount (int InInputIndex) |
![]() | name | MeshAgentGetInputValueName (int InInputIndex, int InValueIndex) |
![]() | float | MeshAgentImmediateAction (string InActionText) |
![]() | bool | MeshAgentResetChannel (int InChannelIndex) |
![]() | bool | MeshAgentSetInputCurValue (name InInputName, name InInputValue) |
![]() | bool | MeshAgentSetInputLock (name InInputName, bool InLocked) |
![]() | MeshGetAttachments (string Name, out array<Actor> Attachments) | |
![]() | int | MeshGetNodeCount (optional bool InDefault) |
![]() | int | MeshGetNodeIndexed (int InIndex, optional bool InDefault) |
![]() | int | MeshGetNodeNamed (string InNameStr, optional bool InDefault) |
![]() | string | MeshGetNodeWeapon (optional mesh Mesh) |
![]() | actor | MeshGetSatelliteActor (name InSatelliteName) |
![]() | vector | MeshGetSatelliteLocation (name InSatelliteName) |
![]() | vector | MeshGetStaticMeshAttachmentOffset (int AttachmentIndex) |
![]() | int | MeshNodeGetIndex (int InNode) |
![]() | rotator | MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType) |
![]() | vector | MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType) |
![]() | vector | MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType) |
![]() | MeshNodeSetRotation (int InNode, rotator InRotation, optional EMeshNodeRelType InRelType) | |
![]() | MeshNodeSetScale (int InNode, vector InScale, optional EMeshNodeRelType InRelType) | |
![]() | MeshNodeSetTranslation (int InNode, vector InTranslation, optional EMeshNodeRelType InRelType) | |
![]() | int | MeshSetSatellite (name InSatelliteName, actor InTargetActor, optional vector InTargetLocation) |
![]() | MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, vector Offset) | |
![]() | MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, material Skin) | |
![]() | MeshSetStaticMeshAttachmentSkinsAll (material Skin) | |
![]() | ModifyDefaultProperties (actor SpawningActor) | |
![]() | MountSetParent (actor InParent)) | |
![]() | bool | Move (vector Delta, optional bool bTest) |
![]() | MoveAttachment (string Parms )) | |
![]() | bool | MoveCacheEntry (string GUID, optional string NewFilename) |
![]() | bool | MoveSmooth (vector Delta) |
![]() | bool | NearSpot (vector Spot)) |
![]() | NotifyGoreDetailChanged (byte NewGoreDetailLevel) | |
![]() | NotifyLog (string Msg) | |
![]() | NotifyPlaySound (string SoundStr )) | |
![]() | NotifyPlaySoundRadius (float Radius, string SoundStr )) | |
![]() | NotifyUnuse (Actor Other) | |
![]() | OD ())) | |
![]() | OnUnuse (Actor Other) | |
![]() | OnUse (Actor Other) | |
![]() | ParticleTrigger (string Name )) | |
![]() | ParticleUnTrigger (string Name )) | |
![]() | PauseAudio (optional bool bPauseMusic) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume) | |
![]() | PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) | |
![]() | bool | PlayerCanSeeMe () |
![]() | int | PlayMusic (string Song, float FadeInTime) |
![]() | PlayOwnedSound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | PlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | sound | PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch) |
![]() | bool | PlusDir (int A, int B)) |
![]() | PostBeginPlay ())) | |
![]() | PostTeleport (Teleporter OutTeleporter) | |
![]() | PostTouch (Actor Other) | |
![]() | PreBeginPlay ())) | |
![]() | bool | PreparedForDialog ())) |
![]() | bool | PreTeleport (Teleporter InTeleporter) |
![]() | RadiusActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | RedoBNetInitial () | |
![]() | RefreshAllScriptProcesses () | |
![]() | ReplaceText (out string Text, string Replace, string With)) | |
![]() | Replication ())) | |
![]() | Reset () | |
![]() | SetBase (actor NewBase, optional vector NewFloor) | |
![]() | SetBoneDirection (name BoneName, rotator BoneTurn, optional vector BoneTrans, optional float Alpha) | |
![]() | SetBoneLocation (name BoneName, optional vector BoneTrans, optional float Alpha) | |
![]() | SetBoneRotation (name BoneName, optional rotator BoneTurn, optional int Space, optional float Alpha) | |
![]() | SetBoneScale (int Slot, optional float BoneScale, optional name BoneName) | |
![]() | SetClassStatic (class<Actor> TargetClass, bool bVal) | |
![]() | SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers) | |
![]() | bool | SetCollisionSize (float NewRadius, float NewHeight) |
![]() | SetDefaultDisplayProperties ())) | |
![]() | SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting )) | |
![]() | SetDrawScale (float NewScale) | |
![]() | SetDrawScale3D (vector NewScale3D) | |
![]() | SetDrawType (EDrawType NewDrawType) | |
![]() | SetInitialState ())) | |
![]() | bool | SetLocation (vector NewLocation) |
![]() | SetOwner (actor NewOwner) | |
![]() | SetPhysics (EPhysics newPhysics) | |
![]() | bool | SetRelativeLocation (vector NewLocation) |
![]() | bool | SetRelativeRotation (rotator NewRotation) |
![]() | bool | SetRotation (rotator NewRotation) |
![]() | SetTimer (float NewTimerRate, bool bLoop) | |
![]() | bool | ShouldDestroy ())) |
![]() | bool | SingleLineCheck (out CheckResult Hit, Actor Source, vector End, vector Start, int TraceFlags, optional vector Extent) |
![]() | Sleep (float Seconds) | |
![]() | actor | Spawn (class |
![]() | Actor | SpecialHandling (Pawn Other) |
![]() | StartInterpolation ())) | |
![]() | StopAllMusic (float FadeOutTime) | |
![]() | StopAnimating () | |
![]() | StopMovement (bool bKillAcceleration, bool bKillVelocity )) | |
![]() | StopMusic (int SongHandle, float FadeOutTime) | |
![]() | StopSound (sound Sound, optional float FadeOutDuration) | |
![]() | StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds) | |
![]() | StopVoice () | |
![]() | StopVoiceFile (string Filename) | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) | |
![]() | Tick (float DeltaTime) | |
![]() | Timer () | |
![]() | TM (name TraceName, Actor ContextActor, coerce string Msg )) | |
![]() | Touch (Actor Other) | |
![]() | bool | TouchingActor (Actor A)) |
![]() | TouchingActors (class<actor> BaseClass, out actor Actor) | |
![]() | Actor | Trace (out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent, optional out material Material, optional int TraceFlags) |
![]() | TraceActors (class<actor> BaseClass, out actor Actor, out vector HitLoc, out vector HitNorm, vector End, optional vector Start, optional vector Extent) | |
![]() | Material | TraceTexture (vector TraceEnd, optional vector TraceStart) |
![]() | TravelPostAccept () | |
![]() | TravelPreAccept () | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName) | |
![]() | TriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | TweenAnim (name Sequence, float Time, optional int Channel) | |
![]() | UnPauseAudio () | |
![]() | UnTouch (Actor Other) | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName) | |
![]() | UntriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | UpdateMountPhysics () | |
![]() | UsedBy (Pawn user) | |
![]() | VisibleActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc) | |
![]() | VisibleCollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc, optional bool bIgnoreHidden) | |
![]() | ZoneChange (ZoneInfo NewZone) | |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done};
DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_Custom, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface};
LE_None, LE_TorchWaver, LE_FireWaver, LE_WateryShimmer, LE_Searchlight, LE_SlowWave, LE_FastWave, LE_CloudCast, LE_StaticSpot, LE_Shock, LE_Disco, LE_Warp, LE_Spotlight, LE_NonIncidence, LE_Shell, LE_OmniBumpMap, LE_Interference, LE_Cylinder, LE_Rotor, LE_Spotlight2, LE_SquareSpotlight, LE_Unused, LE_Sunlight, LE_QuadraticNonIncidence};
LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_Scripted, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_PawnProximity};
MESHNODEREL_World, MESHNODEREL_Mesh, MESHNODEREL_ParentNode, MESHNODEREL_RefPose,};
MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade,};
ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority,};
PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Swinging, PHYS_Karma, PHYS_KarmaRagDoll};
STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Brighten, STY_Modulated, STY_Alpha, STY_Particle};
SLOT_None, SLOT_Misc, SLOT_Pain, SLOT_Interact, SLOT_Ambient, SLOT_Talk, SLOT_Interface, SLOT_Dialog, SLOT_Weapon,};
| Structures Detail |
|---|
var(Actor) array<ActorType> ActorTypes;};
var(Actor) array<Actor> List;
var(Actor) name ListName;
var byte AnimFrame;};
var byte AnimRate;
var name AnimSequence;
var bool bAnimLoop;
var byte TweenRate;
var(Actor) byte alpha;};
var(Actor) float AnimRate;
var(Actor) name AnimSequence;
var(Actor) bool bLoopAnim;
var(Actor) name BoneName;
var(Actor) byte LeadIn;
var(Actor) byte LeadOut;
var(Actor) Actor Actor;};
var(Actor) int Item;
var(Actor) vector Location;
var(Actor) Material Material;
var(Actor) Object Next;
var(Actor) vector Normal;
var(Actor) Primitive Primitive;
var(Actor) float Time;
| Functions Detail |
|---|
* Source code
* Source code
+ Source code
- Source code
AddActor Source code
AddActorAt Source code
AddArrow Source code
AddBox Source code
AddCylinder Source code
AddLine Source code
AlignMeshSpecialHandling Source code
AllActors Source code
AnimBlendParams Source code
AnimBlendToAlpha Source code
AnimEnd Source code
AnimIsInGroup Source code
Attach Source code
AttachToBone Source code
AutoDestroy Source code
AutonomousPhysics Source code
BaseChange Source code
BasedActors Source code
BecomeViewTarget Source code
BeginEvent Source code
BeginPlay Source code
BM Source code
BroadcastLocalizedMessage Source code
Bump Source code
CanHit Source code
CanSplash Source code
ChildActors Source code
ClearRenderData Source code
CollidingActors Source code
ColorBlack Source code
ColorBlue Source code
ColorBrown Source code
ColorCyan Source code
ColorDkBlue Source code
ColorDkCyan Source code
ColorDkGreen Source code
ColorDkGrey Source code
ColorDkMagenta Source code
ColorDkRed Source code
ColorDkYellow Source code
ColorGreen Source code
ColorGrey Source code
ColorLtGrey Source code
ColorMagenta Source code
ColorOrange Source code
ColorPink Source code
ColorRed Source code
ColorWhite Source code
ColorYellow Source code
ConsoleCommand Source code
DemoPlaySound Source code
Destroy Source code
Destroyed Source code
Detach Source code
DetachFromBone Source code
DialogBegin Source code
DialogEnd Source code
DialogInitiate Source code
DialogPause Source code
DialogSetEndingFocus Source code
DialogSetFocus Source code
DialogTerminate Source code
DialogUnPause Source code
DisplayDebug Source code
DM Source code
DMAssert Source code
DMN Source code
DMT Source code
DMTN Source code
DMTNS Source code
DOREP Source code
DTM Source code
DynamicActors Source code
EnableChannelNotify Source code
EncroachedBy Source code
EncroachingOn Source code
EndedRotation Source code
EndEvent Source code
Error Source code
FallLanding Source code
FastTrace Source code
FellOutOfWorld Source code
FindActorByTag Source code
FindBase Source code
FinishAnim Source code
FinishInterpolation Source code
FitActorAt Source code
FORCEREP Source code
GainedChild Source code
GetAgentAnimInfo Source code
GetAgentInputInfo Source code
GetAnim Source code
GetAnimBaseName Source code
GetAnimCount Source code
GetAnimExtInfo1 Source code
GetAnimExtInfo2 Source code
GetAnimFrames Source code
GetAnimGroup Source code
GetAnimIndex Source code
GetAnimParams Source code
GetAnimSlot Source code
GetAnimVersion Source code
GetAverageSurfaceNormal Source code
GetBoneCoords Source code
GetBoneRotation Source code
GetCacheEntry Source code
GetClient Source code
GetCollisionBoundingBox Source code
GetCommandLine Source code
GetDescription Source code
GetGoreDetailLevel Source code
GetHumanReadableName Source code
GetItemName Source code
GetLocalString Source code
GetMapName Source code
GetMaxDetailLevel Source code
GetNextInt Source code
GetNextIntDesc Source code
GetNextSkin Source code
GetNotifyChannel Source code
GetOggDuration Source code
GetRenderBoundingBox Source code
GetRenderBoundingSphere Source code
GetRootLocation Source code
GetRootLocationDelta Source code
GetRootRotation Source code
GetRootRotationDelta Source code
GetSkill Source code
GetSoundDuration Source code
GetURLMap Source code
HasAnim Source code
HitWall Source code
HitWallEx Source code
HurtRadius Source code
ID Source code
IsAnimating Source code
IsDetailLevelOK Source code
IsDifficultyOK Source code
IsGoreOK Source code
IsInPain Source code
IsInVolume Source code
IsNPC Source code
IsPlayer Source code
IsRealPlayer Source code
IsTweening Source code
IsUsable Source code
KAddForce Source code
KAddImpulse Source code
KAddTorque Source code
KDisableCollision Source code
KEnableCollision Source code
KGetCOMOffset Source code
KGetCOMPosition Source code
KGetDampingProps Source code
KGetFriction Source code
KGetImpactThreshold Source code
KGetInertiaTensor Source code
KGetMass Source code
KGetRestitution Source code
KilledBy Source code
KImpact Source code
KSetCOMOffset Source code
KSetDampingProps Source code
KSetFriction Source code
KSetImpactThreshold Source code
KSetInertiaTensor Source code
KSetMass Source code
KSetRestitution Source code
KSetStayUpright Source code
KWake Source code
Landed Source code
LandedEx Source code
LinkSkelAnim Source code
LockRootMotion Source code
LoopAnim Source code
LostChild Source code
MakeColor Source code
MakeNoise Source code
MatchStarting Source code
MeshAgentCallAction Source code
MeshAgentEnableChannel Source code
MeshAgentGetActionCount Source code
MeshAgentGetActionName Source code
MeshAgentGetChannelBoundAction Source code
MeshAgentGetChannelBoundLevel Source code
MeshAgentGetChannelBoundTime Source code
MeshAgentGetChannelCount Source code
MeshAgentGetChannelName Source code
MeshAgentGetChannelScriptName Source code
MeshAgentGetInputCount Source code
MeshAgentGetInputCurValue Source code
MeshAgentGetInputName Source code
MeshAgentGetInputValueCount Source code
MeshAgentGetInputValueName Source code
MeshAgentImmediateAction Source code
MeshAgentResetChannel Source code
MeshAgentSetInputCurValue Source code
MeshAgentSetInputLock Source code
MeshGetAttachments Source code
MeshGetNodeCount Source code
MeshGetNodeIndexed Source code
MeshGetNodeNamed Source code
MeshGetNodeWeapon Source code
MeshGetSatelliteActor Source code
MeshGetSatelliteLocation Source code
MeshGetStaticMeshAttachmentOffset Source code
MeshNodeGetIndex Source code
MeshNodeGetRotation Source code
MeshNodeGetScale Source code
MeshNodeGetTranslation Source code
MeshNodeSetRotation Source code
MeshNodeSetScale Source code
MeshNodeSetTranslation Source code
MeshSetSatellite Source code
MeshSetStaticMeshAttachmentOffset Source code
MeshSetStaticMeshAttachmentSkin Source code
MeshSetStaticMeshAttachmentSkinsAll Source code
ModifyDefaultProperties Source code
MountSetParent Source code
Move Source code
MoveAttachment Source code
MoveCacheEntry Source code
MoveSmooth Source code
NearSpot Source code
NotifyGoreDetailChanged Source code
NotifyLog Source code
NotifyPlaySound Source code
NotifyPlaySoundRadius Source code
NotifyUnuse Source code
OD Source code
OnUnuse Source code
OnUse Source code
ParticleTrigger Source code
ParticleUnTrigger Source code
PauseAudio Source code
PhysicsVolumeChange Source code
PlayAnim Source code
PlayerCanSeeMe Source code
PlayMusic Source code
PlayOwnedSound Source code
PlaySound Source code
PlayVoice Source code
PlusDir Source code
PostBeginPlay Source code
PostTeleport Source code
PostTouch Source code
PreBeginPlay Source code
PreparedForDialog Source code
PreTeleport Source code
RadiusActors Source code
RedoBNetInitial Source code
RefreshAllScriptProcesses Source code
ReplaceText Source code
Replication Source code
Reset Source code
SetBase Source code
SetBoneDirection Source code
SetBoneLocation Source code
SetBoneRotation Source code
SetBoneScale Source code
SetClassStatic Source code
SetCollision Source code
SetCollisionSize Source code
SetDefaultDisplayProperties Source code
SetDisplayProperties Source code
SetDrawScale Source code
SetDrawScale3D Source code
SetDrawType Source code
SetInitialState Source code
SetLocation Source code
SetOwner Source code
SetPhysics Source code
SetRelativeLocation Source code
SetRelativeRotation Source code
SetRotation Source code
SetTimer Source code
ShouldDestroy Source code
SingleLineCheck Source code
Sleep Source code
Spawn Source code
SpecialHandling Source code
StartInterpolation Source code
StopAllMusic Source code
StopAnimating Source code
StopMovement Source code
StopMusic Source code
StopSound Source code
StopSoundSlot Source code
StopVoice Source code
StopVoiceFile Source code
TakeDamage Source code
Tick Source code
Timer Source code
TM Source code
Touch Source code
TouchingActor Source code
TouchingActors Source code
Trace Source code
TraceActors Source code
TraceTexture Source code
TravelPostAccept Source code
TravelPreAccept Source code
Trigger Source code
TriggerEvent Source code
TweenAnim Source code
UnPauseAudio Source code
UnTouch Source code
UnTrigger Source code
UntriggerEvent Source code
UpdateMountPhysics Source code
UsedBy Source code
VisibleActors Source code
VisibleCollidingActors Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Sprite
bUseDynamicLights=true
bIgnoreSingularityDamage=true
bIgnoreSingularityForces=true
bReplicateMovement=true
bDifficulty0=true
bDifficulty1=true
bDifficulty2=true
SwingGravDir=(Z=-1.000000)
Role=ROLE_Authority
RemoteRole=ROLE_DumbProxy
LODBias=1.000000
FallingMaxVelocityZ=-10000000.000000
FallingMaxVelocityXY=10000000.000000
ActorTimeDilation=1.000000
Texture=Texture'Engine.S_Actor'
DrawScale=1.000000
DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
ScaleGlow=1.000000
RenderBoundFactor=1.000000
Style=STY_Normal
bMustFace=true
bMovable=true
SoundRadius=64.000000
SoundVolume=128
SoundPitch=64
TransientSoundVolume=1.000000
TransientSoundRadius=80.000000
CollisionRadius=22.000000
CollisionHeight=22.000000
bBlockZeroExtentTraces=true
bBlockNonZeroExtentTraces=true
bCanMantle=true
LightPriority=1.000000
bJustTeleported=true
Mass=100.000000
NetPriority=1.000000
NetUpdateFrequency=100.000000
MessageClass=Class'Engine.LocalMessage'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
bPreMission01=true
bPreMission02=true
bPreMission03=true
bPreMission04=true
bPreMission05=true
bPreMission06=true
bPreMission07=true
bPreMission08=true
bPreMission09=true
bPreMission10=true
bPreMission11=true
bPreMission12=true
}
|
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