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Core.Object | +-- Engine.Actor | +-- Engine.Mover
DoorMover, ElevatorMover, GlassMover
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
| EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach, | ||
| EMoverGlideType MV_MoveByTime, MV_GlideByTime, | ||
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | Attach (actor Other )) StandOpenTimed | |
![]() | BeginEvent ())) BumpButton | |
![]() | BeginPlay ())) | |
![]() | BeginState ())) LoopMove | |
![]() | BeginState ())) TriggerControl | |
![]() | BeginState ())) TriggerPound | |
![]() | Bump (actor Other )) | |
![]() | Bump (actor Other )) BumpButton | |
![]() | Bump (actor Other )) BumpOpenTimed | |
![]() | DisableTrigger ())) BumpOpenTimed | |
![]() | DisableTrigger () OpenTimedMover | |
![]() | DisableTrigger ())) StandOpenTimed | |
![]() | DisableTrigger ())) TriggerOpenTimed | |
![]() | DoAdvance ())) | |
![]() | DoClose ())) | |
![]() | DoOpen ())) | |
![]() | DoOpen ())) LoopMove | |
![]() | EnableTrigger ())) BumpOpenTimed | |
![]() | EnableTrigger () OpenTimedMover | |
![]() | EnableTrigger ())) StandOpenTimed | |
![]() | EnableTrigger ())) TriggerOpenTimed | |
![]() | bool | EncroachingOn (actor Other )) |
![]() | EndEvent ())) BumpButton | |
![]() | FinishedClosing ())) | |
![]() | FinishedOpening ())) | |
![]() | FinishNotify ())) | |
![]() | string | GetDescription () |
![]() | InterpolateEnd (actor Other)) LoopMove | |
![]() | InterpolateTo (byte NewKeyNum, float Seconds )) | |
![]() | bool | IsUsable (optional Actor Other) |
![]() | KeyFrameReached ())) | |
![]() | bool | LiftWhenEncroach (Pawn Other )) |
![]() | MakeGroupReturn ())) | |
![]() | MakeGroupStop ())) | |
![]() | OnUnuse (Actor Other )) | |
![]() | OnUse (Actor Other )) | |
![]() | PostBeginPlay ())) | |
![]() | Replication ())) | |
![]() | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | |
![]() | StartInterpolation ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) | |
![]() | Timer ())) | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) LoopMove | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerAdvance | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerOpenTimed | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerPound | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerToggle | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) LoopMove | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerControl | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName )) TriggerPound | |
| States Summary |
|---|
| BumpButton Source code |
|---|
|
state BumpButton |
| BeginEvent, Bump, EndEvent |
| BumpOpenTimed Source code |
|---|
|
state BumpOpenTimed extends OpenTimedMover |
| Bump, DisableTrigger, EnableTrigger |
| LoopMove Source code |
|---|
|
state LoopMove |
| BeginState, DoOpen, InterpolateEnd, Trigger, UnTrigger |
| OpenTimedMover Source code |
|---|
|
state OpenTimedMover |
| DisableTrigger, EnableTrigger |
| StandOpenTimed Source code |
|---|
|
state StandOpenTimed extends OpenTimedMover |
| Attach, DisableTrigger, EnableTrigger |
| TriggerAdvance Source code |
|---|
|
state TriggerAdvance |
| Trigger |
| TriggerControl Source code |
|---|
|
state TriggerControl |
| BeginState, Trigger, UnTrigger |
| TriggerOpenTimed Source code |
|---|
|
state TriggerOpenTimed extends OpenTimedMover |
| DisableTrigger, EnableTrigger, Trigger |
| TriggerPound Source code |
|---|
|
state TriggerPound |
| BeginState, Trigger, UnTrigger |
| TriggerToggle Source code |
|---|
|
state TriggerToggle |
| Trigger |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, ME_LiftWhenEncroach,};
| Functions Detail |
|---|
Attach StandOpenTimed Source code
BeginEvent BumpButton Source code
BeginPlay Source code
BeginState LoopMove Source code
BeginState TriggerControl Source code
BeginState TriggerPound Source code
Bump Source code
Bump BumpButton Source code
Bump BumpOpenTimed Source code
DisableTrigger BumpOpenTimed Source code
DisableTrigger OpenTimedMover Source code
DisableTrigger StandOpenTimed Source code
DisableTrigger TriggerOpenTimed Source code
DoAdvance Source code
DoClose Source code
DoOpen Source code
DoOpen LoopMove Source code
EnableTrigger BumpOpenTimed Source code
EnableTrigger OpenTimedMover Source code
EnableTrigger StandOpenTimed Source code
EnableTrigger TriggerOpenTimed Source code
EncroachingOn Source code
EndEvent BumpButton Source code
FinishedClosing Source code
FinishedOpening Source code
FinishNotify Source code
GetDescription Source code
InterpolateEnd LoopMove Source code
InterpolateTo Source code
IsUsable Source code
KeyFrameReached Source code
LiftWhenEncroach Source code
MakeGroupReturn Source code
MakeGroupStop Source code
OnUnuse Source code
OnUse Source code
PostBeginPlay Source code
Replication Source code
SetKeyframe Source code
StartInterpolation Source code
TakeDamage Source code
Timer Source code
Trigger LoopMove Source code
Trigger TriggerAdvance Source code
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
Trigger TriggerPound Source code
Trigger TriggerToggle Source code
UnTrigger LoopMove Source code
UnTrigger TriggerControl Source code
UnTrigger TriggerPound Source code| Defaultproperties |
|---|
defaultproperties
{
MoverEncroachType=ME_ReturnWhenEncroach
MoverGlideType=MV_GlideByTime
NumKeys=2
MoveTime=1.000000
KeyMoveTime(0)=-1.000000
KeyMoveTime(1)=-1.000000
KeyMoveTime(2)=-1.000000
KeyMoveTime(3)=-1.000000
KeyMoveTime(4)=-1.000000
KeyMoveTime(5)=-1.000000
KeyMoveTime(6)=-1.000000
KeyMoveTime(7)=-1.000000
StayOpenTime=4.000000
bClosed=true
Physics=PHYS_MovingBrush
bNoDelete=true
bAcceptsProjectors=true
bAlwaysRelevant=true
RemoteRole=ROLE_SimulatedProxy
InitialState='BumpOpenTimed'
bMustFace=false
bShadowCast=true
SoundVolume=228
TransientSoundVolume=3.000000
CollisionRadius=160.000000
CollisionHeight=160.000000
bCollideActors=true
bBlockActors=true
bBlockPlayers=true
bPathColliding=true
NetPriority=2.700000
bEdShouldSnap=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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