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//============================================================================= // Ammo. //============================================================================= class Ammo extends Pickup abstract native; #exec Texture Import File=Textures\Ammo.pcx Name=S_Ammo Mips=Off MASKED=1 var() int AmmoAmount; function float BotDesireability(Pawn Bot) { local Ammunition AlreadyHas; AlreadyHas = Ammunition(Bot.FindInventoryType(InventoryType)); if ( AlreadyHas == None ) return (0.35 * MaxDesireability); if ( AlreadyHas.AmmoAmount == 0 ) return MaxDesireability; if (AlreadyHas.AmmoAmount >= AlreadyHas.MaxAmmo) return -1; return ( MaxDesireability * FMin(1, 0.15 * AmmoAmount/AlreadyHas.AmmoAmount) ); } function inventory SpawnCopy( Pawn Other ) { local Inventory Copy; Copy = Super.SpawnCopy(Other); Ammunition(Copy).AmmoAmount = AmmoAmount; return Copy; } defaultproperties { MaxDesireability=0.200000 RespawnTime=30.000000 PickupMessage="You picked up some ammo." Texture=Texture'Engine.S_Ammo' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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