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//============================================================================= // A camera, used in UnrealEd. //============================================================================= class Camera extends PlayerController native; // Sprite. #exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off MASKED=1 defaultproperties { LightBrightness=100 LightRadius=16 Location=(X=-500.000000,Y=-300.000000,Z=300.000000) Texture=Texture'Engine.S_Camera' CollisionRadius=16.000000 CollisionHeight=39.000000 bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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