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Engine.Crushed


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class Crushed extends DamageType
	abstract;

defaultproperties
{
	DeathString="%o was crushed by %k."
	FemaleSuicide="%o was crushed."
	MaleSuicide="%o was crushed."
	GibModifier=100.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:37.850 - Created with UnCodeX