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//NEW (mdf) cover support //============================================================================= // CoverVolume: // // A bounding volume used to indicate an object that can be used to hide // behind. Should be convex (not sure if volumes can be anything but this), and // (I'm sure there is a geometric term for this) should have 2 identical // horizontal top and bottom faces. See FindCover implementation for details. // // NOTE: the current algorithm for finding cover checks positions behind the // blocking volume by tracing from the Enemy through each of the "backface" // vertices on the top face of the cover volume plus "extra vertices" which // are inserted along each edge, e.g. halfway between the ends of the edge // and some distance along the edge (enough for most pawns to hide given their // typical radii). class CoverVolume extends Volume native; var() const editconst array<vector> TraceVertices; // vertices and "extra vertices" generated when paths are built defaultproperties { bCollideActors=false bBlockZeroExtentTraces=false bCanMantle=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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