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Engine.CoverSpot


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//=============================================================================
// CoverSpot.uc
//=============================================================================

class CoverSpot extends Keypoint
	native
	notplaceable;

#exec Texture Import File=Textures\S_CoverSpot.bmp Mips=Off Masked=1

/*-----------------------------------------------------------------------------
Used by NPCs to mark a location that they want to use for cover (not to be 
confused with CoverPoints which LDs add to levels in order to indicate possible
cover spots).
*/

defaultproperties
{
	bStatic=false
	Texture=Texture'Engine.S_CoverSpot'
	DrawScale=2.000000
	AmbientGlow=40
	bCollideWhenPlacing=true
	CollisionRadius=50.000000
	CollisionHeight=50.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:37.843 - Created with UnCodeX