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//============================================================================= // CoverSpot.uc //============================================================================= class CoverSpot extends Keypoint native notplaceable; #exec Texture Import File=Textures\S_CoverSpot.bmp Mips=Off Masked=1 /*----------------------------------------------------------------------------- Used by NPCs to mark a location that they want to use for cover (not to be confused with CoverPoints which LDs add to levels in order to indicate possible cover spots). */ defaultproperties { bStatic=false Texture=Texture'Engine.S_CoverSpot' DrawScale=2.000000 AmbientGlow=40 bCollideWhenPlacing=true CollisionRadius=50.000000 CollisionHeight=50.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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