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#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================================= // FluidSurfaceOscillator. //============================================================================= class FluidSurfaceOscillator extends Actor native placeable; // FluidSurface to oscillate var() edfindable FluidSurfaceInfo FluidInfo; var() float Frequency; var() byte Phase; var() float Strength; var() float Radius; var transient const float OscTime; defaultproperties { Frequency=1.000000 Strength=10.000000 bHidden=true Texture=Texture'Engine.S_FluidSurfOsc' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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