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Engine.FluidSurfaceOscillator


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#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1

//=============================================================================
// FluidSurfaceOscillator.
//=============================================================================
class FluidSurfaceOscillator extends Actor
	native
	placeable;


// FluidSurface to oscillate
var() edfindable FluidSurfaceInfo	FluidInfo;
var() float							Frequency;
var() byte							Phase;
var() float							Strength;
var() float							Radius;

var transient const float			OscTime;

defaultproperties
{
	Frequency=1.000000
	Strength=10.000000
	bHidden=true
	Texture=Texture'Engine.S_FluidSurfOsc'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.870 - Created with UnCodeX