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//============================================================================= // InterpolationPoint. // Used as destinations to move the camera to in Matinee scenes. //============================================================================= class InterpolationPoint extends Keypoint native; #exec Texture Import File=Textures\IntrpPnt.pcx Name=S_Interp Mips=Off MASKED=1 defaultproperties { Texture=Texture'Engine.S_Interp' bDirectional=true bEdCanOverlap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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