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class InventoryAttachment extends Actor native nativereplication; function InitFor(Inventory I) { }/* Not used in U2 SetDrawScale(I.ThirdPersonScale); if ( I.ThirdPersonMesh != None ) Mesh = I.ThirdPersonMesh; else if ( I.ThirdPersonStaticMesh != None ) { StaticMesh = I.ThirdPersonStaticMesh; SetDrawType(DT_StaticMesh); SetDrawScale(DrawScale); } Instigator = I.Instigator; } */ defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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