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//============================================================================= // InventorySpot. //============================================================================= class InventorySpot extends NavigationPoint native; //NEW: Fix -- give InventorySpots an icon (copy S_PickupS.pcx from previous build) #exec Texture Import File=Textures\S_PickupS.pcx Name=S_PickupS Mips=Off Masked=1 //OLD var Pickup markedItem; /* GetMoveTargetFor() Possibly return pickup rather than self as movetarget */ function Actor GetMoveTargetFor(AIController B, float MaxWait) { if ( (markedItem != None) && markedItem.ReadyToPickup(MaxWait) && (B.Desireability(markedItem) > 0) ) return markedItem; return self; } defaultproperties { bAutoPlaced=true Texture=Texture'Engine.S_PickupS' bCollideWhenPlacing=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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