Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.InventorySpot


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
//=============================================================================
// InventorySpot.
//=============================================================================
class InventorySpot extends NavigationPoint
	native;

//NEW: Fix -- give InventorySpots an icon (copy S_PickupS.pcx from previous build)
#exec Texture Import File=Textures\S_PickupS.pcx Name=S_PickupS Mips=Off Masked=1
//OLD

var Pickup markedItem;

/* GetMoveTargetFor()
Possibly return pickup rather than self as movetarget
*/
function Actor GetMoveTargetFor(AIController B, float MaxWait)
{
	if ( (markedItem != None) && markedItem.ReadyToPickup(MaxWait) && (B.Desireability(markedItem) > 0) )
		return markedItem;
	
	return self;
}

defaultproperties
{
	bAutoPlaced=true
	Texture=Texture'Engine.S_PickupS'
	bCollideWhenPlacing=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:39.644 - Created with UnCodeX