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Engine.KActor


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//=============================================================================
// KarmaActor.
// Just a handy class to derive off to make physics objects.
//=============================================================================

class KActor extends Actor
	native
	placeable;

function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, 
						Vector momentum, class<DamageType> damageType)
{
    KAddImpulse(momentum, hitlocation);
}

defaultproperties
{
	Physics=PHYS_Karma
	DrawType=DT_StaticMesh
	CollisionRadius=1.000000
	CollisionHeight=1.000000
	bCollideActors=true
	bBlockActors=true
	bProjTarget=true
	bBlockNonZeroExtentTraces=false
	bEdShouldSnap=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:39.683 - Created with UnCodeX