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//============================================================================= // KarmaActor. // Just a handy class to derive off to make physics objects. //============================================================================= class KActor extends Actor native placeable; function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) { KAddImpulse(momentum, hitlocation); } defaultproperties { Physics=PHYS_Karma DrawType=DT_StaticMesh CollisionRadius=1.000000 CollisionHeight=1.000000 bCollideActors=true bBlockActors=true bProjTarget=true bBlockNonZeroExtentTraces=false bEdShouldSnap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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