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class KArt extends KActor abstract native; function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) { KAddImpulse(momentum, hitlocation); } // Called when a parameter of the overall articulated actor has changed (like PostEditChange) // The script must then call KUpdateConstraintParams or Actor Karma mutators as appropriate. event KArtUpdateParams(); defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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