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Engine.KArt


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class KArt extends KActor
    abstract
    native;

function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, 
						Vector momentum, class<DamageType> damageType)
{
    KAddImpulse(momentum, hitlocation);
}

// Called when a parameter of the overall articulated actor has changed (like PostEditChange)
// The script must then call KUpdateConstraintParams or Actor Karma mutators as appropriate.
event KArtUpdateParams();

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:39.700 - Created with UnCodeX