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//============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; // Sprite. #exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1 defaultproperties { bStatic=true bHidden=true Texture=Texture'Engine.S_Keypoint' SoundVolume=0 CollisionRadius=10.000000 CollisionHeight=10.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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