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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
	abstract
	placeable
	native;

// Sprite.
#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1

defaultproperties
{
	bStatic=true
	bHidden=true
	Texture=Texture'Engine.S_Keypoint'
	SoundVolume=0
	CollisionRadius=10.000000
	CollisionHeight=10.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:39.720 - Created with UnCodeX