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//============================================================================= // LevelListReplicationInfo. // To use: // Create a subclass, and in the defaultproperties specify the classes that // should be added to the LevelList. Then spawn one in a multiplayer game. //============================================================================= //NEW MJL: levellists (new file) class LevelListReplicationInfo extends ReplicationInfo; var() array< class<Actor> > ActorListClasses; simulated event PostBeginPlay() { local array<ActorType> ActorTypes; local int i; ActorTypes.Length = 1; //because structs don't work right for( i=0; i<ActorListClasses.Length; i++ ) { ActorTypes[0].ClassType = ActorListClasses[i]; Level.AddList( StringToName( "Actor" $ GetItemName( string(ActorListClasses[i]) ), true ), ActorTypes ); } } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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