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Engine.LookTarget


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//=============================================================================
// LookTarget
//
// A convenience actor that you can point a matinee camera at.
//
// Isn't bStatic so you can attach these to movers and such.
//
//=============================================================================
class LookTarget extends KeyPoint
	placeable
	native;

// Sprite.
#exec Texture Import File=Textures\LookTarget.pcx Name=S_LookTarget Mips=Off MASKED=1

defaultproperties
{
	bStatic=false
	Texture=Texture'Engine.S_LookTarget'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.504 - Created with UnCodeX