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//============================================================================= // MusicScriptEvent: Used to trigger DirectMusic scripts. //============================================================================= class MusicScriptEvent extends Triggers native; // Fix ARL: Needs special icon. //#exec Texture Import File=Textures\Trigger.pcx Name=S_Trigger Mips=Off MASKED=1 //NEW (mwp) not used for localization var() string Script; var() string Song; //optional //var() localized string Script; //var() localized string Song; //optional //OLD native static function SetMasterVolume( int Volume ); native static function int GetMasterVolume(); native static function CallRoutine( Actor Context, string Script, optional string Song ); function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { Super.Trigger( Other, Instigator, EventName ); CallRoutine(Self,Script,Song); } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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