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Engine.MusicScriptEvent


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//=============================================================================
// MusicScriptEvent: Used to trigger DirectMusic scripts.
//=============================================================================
class MusicScriptEvent extends Triggers
	native;

// Fix ARL: Needs special icon.
//#exec Texture Import File=Textures\Trigger.pcx Name=S_Trigger Mips=Off MASKED=1

//NEW (mwp) not used for localization
var() string Script;
var() string Song;	//optional
//var() localized string Script;
//var() localized string Song;	//optional
//OLD 

native static function SetMasterVolume( int Volume );
native static function int GetMasterVolume();

native static function CallRoutine( Actor Context, string Script, optional string Song );

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	Super.Trigger( Other, Instigator, EventName );
	CallRoutine(Self,Script,Song);
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.626 - Created with UnCodeX