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Engine.MusicTrigger


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class MusicTrigger extends Triggers;

var()				string		Song;
var()				float		FadeInTime;
var()				float		FadeOutTime;
var()				bool		FadeOutAllSongs;

var		transient	bool		Triggered;
var 	transient	int			SongHandle;

//NEW (mdf)
function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
/*OLD
function Trigger( Actor Other, Pawn EventInstigator )
*/
{
	if( FadeOutAllSongs )
	{
		EventInstigator.StopAllMusic( FadeOutTime );
	}
	else
	{
		if( !Triggered )
		{
			Triggered	= true;
			SongHandle	= EventInstigator.PlayMusic( Song, FadeInTime );
		}
		else
		{
			Triggered	= false;
			if( SongHandle != 0 )
			{
				EventInstigator.StopMusic( SongHandle, FadeOutTime );
			}
			else
			{
				Log("WARNING: invalid song handle");
			}
		}
	}
}

defaultproperties
{
	bCollideActors=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.629 - Created with UnCodeX