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Engine.Note


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//=============================================================================
// A sticky note.  Level designers can place these in the level and then
// view them as a batch in the error/warnings window.
//=============================================================================
class Note extends Actor
	placeable
	native;

#exec Texture Import File=Textures\Note.pcx  Name=S_Note Mips=Off MASKED=1

var() string Text;

defaultproperties
{
	bStatic=true
	bHidden=true
	bNoDelete=true
	Texture=Texture'Engine.S_Note'
	bMovable=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.670 - Created with UnCodeX