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//============================================================================= // A sticky note. Level designers can place these in the level and then // view them as a batch in the error/warnings window. //============================================================================= class Note extends Actor placeable native; #exec Texture Import File=Textures\Note.pcx Name=S_Note Mips=Off MASKED=1 var() string Text; defaultproperties { bStatic=true bHidden=true bNoDelete=true Texture=Texture'Engine.S_Note' bMovable=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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