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//============================================================================= // Player: Corresponds to a real player (a local camera or remote net player). // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Player extends Object native noexport; //----------------------------------------------------------------------------- // Player properties. // Internal. var native const int vfOut; var native const int vfExec; // The actor this player controls. var transient const playercontroller Actor; var transient const console Console; // Window input variables var transient const bool bWindowsMouseAvailable; var bool bShowWindowsMouse; var bool bSuspendPrecaching; var transient const float WindowsMouseX; var transient const float WindowsMouseY; var int CurrentNetSpeed; var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed; var byte SelectedCursor; const IDC_ARROW=0; const IDC_SIZEALL=1; const IDC_SIZENESW=2; const IDC_SIZENS=3; const IDC_SIZENWSE=4; const IDC_SIZEWE=5; const IDC_WAIT=6; defaultproperties { ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 } |
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