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Engine.ReachSpec


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//=============================================================================
// ReachSpec.
//
// A Reachspec describes the reachability requirements between two NavigationPoints
//
//=============================================================================
class ReachSpec extends Object
	native;


//NEW (mdf)
//() so these can be examined
var() editconst	int		Distance; 
var() editconst	const	NavigationPoint	Start;	// navigationpoint at start of this path
var() editconst	const	NavigationPoint	End;	// navigationpoint at endpoint of this path (next waypoint or goal)
var() editconst	int		CollisionRadius; 
var() editconst	int		CollisionHeight; 
var() editconst	int		reachFlags;				// see EReachSpecFlags definition in UnPath.h
var() editconst	int		MaxLandingVelocity;
var() editconst	bool	bPruned;				// reachspec was pruned
var() editconst	bool 	bProscribed;			// reachspec is proscribed
var() editconst	bool 	bForced;				// reachspec is forced
var() editconst	int		DisabledCount;			//NEW (mdf) if > 0 reachspec can't be used currently
var() editconst	int 	ExtraCost;				//NEW (mdf) temporary extra cost for this reachspec
var() editconst	bool	bSpecialPath;			//NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC
var() editconst	bool	bSpecialCollision;		//NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders
var() editconst	int		SpecialTeamNumber;		//NEW (mdf) team # associated with path.

/*OLD
var	int		Distance; 
var	const NavigationPoint	Start;		// navigationpoint at start of this path
var	const NavigationPoint	End;		// navigationpoint at endpoint of this path (next waypoint or goal)
var	int		CollisionRadius; 
var	int		CollisionHeight; 
var	int		reachFlags;			// see EReachSpecFlags definition in UnPath.h
var	int		MaxLandingVelocity;
var	byte	bPruned;
*/

//NEW (mdf)
//OLD

defaultproperties
{
	SpecialTeamNumber=-1
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.403 - Created with UnCodeX