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Engine.RenderIterator


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//NEW

//=============================================================================
// RenderIterator.
//
// Created by Mark Poesch
//=============================================================================

class RenderIterator extends Object
	native
	noexport;

const ActorSize = sizeof(Actor);

struct ActorBuffer
{
	var byte Padding[ActorSize];
};

var()			int			MaxItems;
var				int			Index;
var transient	Controller	Observer;
var transient	Actor		Frame;	// just a generic pointer used for binary compatibility only (FSceneNode*).


//OLD

defaultproperties
{
	MaxItems=1
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.417 - Created with UnCodeX