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Engine.UseTrigger


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//=============================================================================
// UseTrigger: if a player stands within proximity of this trigger, and hits Use, 
// it will send Trigger/UnTrigger to actors whose names match 'EventName'.
//=============================================================================
class UseTrigger extends Triggers;

var() localized string Message;

function UsedBy( Pawn user )
{
	TriggerEvent(Event, user, user);
}

event Touch( Actor Other )
{
	if( (Message != "") && (Other.Instigator != None) )
		// Send a string message to the toucher.
		Other.Instigator.ClientMessage( Message );
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:43.663 - Created with UnCodeX