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//============================================================================= // UseTrigger: if a player stands within proximity of this trigger, and hits Use, // it will send Trigger/UnTrigger to actors whose names match 'EventName'. //============================================================================= class UseTrigger extends Triggers; var() localized string Message; function UsedBy( Pawn user ) { TriggerEvent(Event, user, user); } event Touch( Actor Other ) { if( (Message != "") && (Other.Instigator != None) ) // Send a string message to the toucher. Other.Instigator.ClientMessage( Message ); } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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