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class VehiclePart extends Actor native abstract placeable; var bool bUpdating; // set true if currently updating // Update() called each tick by the Vehicle which owns this vehiclepart function Update(float DeltaTime); function Activate(bool bActive); defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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