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Engine.VoicePack


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//=============================================================================
// VoicePack.
//=============================================================================
class VoicePack extends Info
	abstract;
	
/* 
ClientInitialize() sets up playing the appropriate voice segment, and returns a string
 representation of the message
*/
function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex);
function PlayerSpeech(int Type, int Index, int Callsign);
	

defaultproperties
{
	RemoteRole=ROLE_None
	LifeSpan=10.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:43.770 - Created with UnCodeX