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//============================================================================= // VoicePack. //============================================================================= class VoicePack extends Info abstract; /* ClientInitialize() sets up playing the appropriate voice segment, and returns a string representation of the message */ function ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex); function PlayerSpeech(int Type, int Index, int Callsign); defaultproperties { RemoteRole=ROLE_None LifeSpan=10.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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