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//============================================================================= // Volume: a bounding volume // touch() and untouch() notifications to the volume as actors enter or leave it // enteredvolume() and leftvolume() notifications when center of actor enters the volume // pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Volume extends Brush native; var Actor AssociatedActor; // this actor gets touch() and untouch notifications as the volume is entered or left var() name AssociatedActorTag; // Used by L.D. to specify tag of associated actor var() int LocationPriority; var() string LocationName; //NEW (mwp) not used for localization //OLD var() localized string LocationName; native function bool Encompasses(Actor Other); // returns true if center of actor is within volume event PostBeginPlay() { Super.PostBeginPlay(); if ( (AssociatedActorTag != '') && (AssociatedActorTag != 'None') ) { ForEach AllActors(class'Actor',AssociatedActor, AssociatedActorTag) break; if( AssociatedActor!=None ) { GotoState('AssociatedTouch'); InitialState = GetStateName(); } } } //NEW (mdf) event Destroyed() { RemoveAllTimers(); Super.Destroyed(); } //OLD function DisplayDebug(Canvas Canvas, out float YL, out float YPos) { Super.DisplayDebug(Canvas,YL,YPos); Canvas.DrawText("AssociatedActor "$AssociatedActor, false); YPos += YL; Canvas.SetPos(4,YPos); } State AssociatedTouch { event touch( Actor Other ) { AssociatedActor.touch(Other); } event untouch( Actor Other ) { AssociatedActor.untouch(Other); } event BeginState() { AddTimer( 'UpdateTouching', 0.0 ); // delay until after triggers have been initialized and the pawn has its controller created. } function UpdateTouching() { local Actor A; ForEach TouchingActors(class'Actor', A) Touch(A); } } defaultproperties { LocationName="unspecified" bSkipActorPropertyReplication=true bCollideActors=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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