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Engine.Volume


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//=============================================================================
// Volume:  a bounding volume
// touch() and untouch() notifications to the volume as actors enter or leave it
// enteredvolume() and leftvolume() notifications when center of actor enters the volume
// pawns with bIsPlayer==true  cause playerenteredvolume notifications instead of actorenteredvolume()
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Volume extends Brush
	native;

var Actor AssociatedActor;			// this actor gets touch() and untouch notifications as the volume is entered or left
var() name AssociatedActorTag;		// Used by L.D. to specify tag of associated actor
var() int LocationPriority;
var() string LocationName; //NEW (mwp) not used for localization
//OLD var() localized string LocationName;

native function bool Encompasses(Actor Other); // returns true if center of actor is within volume

event PostBeginPlay()
{
	Super.PostBeginPlay();
	if ( (AssociatedActorTag != '') && (AssociatedActorTag != 'None') )
	{
		ForEach AllActors(class'Actor',AssociatedActor, AssociatedActorTag)
			break;
		if( AssociatedActor!=None )
		{
			GotoState('AssociatedTouch');
			InitialState = GetStateName();
		}
	}
}

//NEW (mdf)
event Destroyed()
{
	RemoveAllTimers();
	Super.Destroyed();
}
//OLD

function DisplayDebug(Canvas Canvas, out float YL, out float YPos)
{
	Super.DisplayDebug(Canvas,YL,YPos);
	Canvas.DrawText("AssociatedActor "$AssociatedActor, false);
	YPos += YL;
	Canvas.SetPos(4,YPos);
}	

State AssociatedTouch
{
	event touch( Actor Other )
	{
		AssociatedActor.touch(Other);
	}

	event untouch( Actor Other )
	{
		AssociatedActor.untouch(Other);
	}

	event BeginState()
	{
		AddTimer( 'UpdateTouching', 0.0 );	// delay until after triggers have been initialized and the pawn has its controller created.
	}

	function UpdateTouching()
	{
		local Actor A;

		ForEach TouchingActors(class'Actor', A)
			Touch(A);
	}
}

defaultproperties
{
	LocationName="unspecified"
	bSkipActorPropertyReplication=true
	bCollideActors=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:43.777 - Created with UnCodeX