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class VolumeTimer extends info; var PhysicsVolume V; event PostBeginPlay() { Super.PostBeginPlay(); SetTimer(1.0, true); V = PhysicsVolume(Owner); } event Timer() { V.TimerPop(self); } defaultproperties { RemoteRole=ROLE_None UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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