Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Fire.WaveTexture


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
//=============================================================================
// WaveTexture: Simple phongish water surface.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WaveTexture extends WaterTexture
	native
	noexport;

var(WaterPaint)			byte   BumpMapLight;
var(WaterPaint)			byte   BumpMapAngle;
var(WaterPaint)			byte   PhongRange;
var(WaterPaint)			byte   PhongSize;

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:43.809 - Created with UnCodeX