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//============================================================================= // ClientBeaconReceiver: Receives LAN beacons from servers. //============================================================================= class ClientBeaconReceiver extends UdpBeacon transient; var struct BeaconInfo { var IpAddr Addr; var float Time; var string Text; } Beacons[32]; event string GetBeaconAddress( int i ) { return IpAddrToString(Beacons[i].Addr); } event string GetBeaconText(int i) { return Beacons[i].Text; } event BeginPlay() { local IpAddr Addr; if( BindPort( BeaconPort, true ) > 0 ) { SetTimer( 1.0, true ); log( "ClientBeaconReceiver initialized." ); } else { log( "ClientBeaconReceiver failed: Beacon port in use." ); } Addr.Addr = BroadcastAddr; Addr.Port = ServerBeaconPort; BroadcastBeacon(Addr); } event Destroyed() { log( "ClientBeaconReceiver finished." ); } event Timer() { local int i, j; for( i=0; i<arraycount(Beacons); i++ ) if ( Beacons[i].Addr.Addr!=0 && Level.TimeSeconds-Beacons[i].Time<BeaconTimeout ) Beacons[j++] = Beacons[i]; for( j=j; j<arraycount(Beacons); j++ ) Beacons[j].Addr.Addr=0; } function BroadcastBeacon(IpAddr Addr) { SendText( Addr, "REPORT" ); } event ReceivedText( IpAddr Addr, string Text ) { local int i, n; n = len(BeaconProduct); if( left(Text,n+1) ~= (BeaconProduct$" ") ) { Text = mid(Text,n+1); Addr.Port = int(Text); for( i=0; i<arraycount(Beacons); i++ ) if( Beacons[i].Addr==Addr ) break; if( i==arraycount(Beacons) ) for( i=0; i<arraycount(Beacons); i++ ) if( Beacons[i].Addr.Addr==0 ) break; if( i==arraycount(Beacons) ) return; Beacons[i].Addr = Addr; Beacons[i].Time = Level.TimeSeconds; Beacons[i].Text = mid(Text,InStr(Text," ")+1); } } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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