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//============================================================================= // InternetLink: Parent class for Internet connection classes //============================================================================= class InternetLink extends InternetInfo native transient; //----------------------------------------------------------------------------- // Types & Variables. // An IP address. struct IpAddr { var int Addr; var int Port; }; // Data receive mode. // Cannot be set in default properties. var enum ELinkMode { MODE_Text, MODE_Line, MODE_Binary } LinkMode; // Internal var const int Socket; var const int Port; var const int RemoteSocket; var private native const int PrivateResolveInfo; var const int DataPending; // Receive mode. // If mode is MODE_Manual, received events will not be called. // This means it is your responsibility to check the DataPending // var and receive the data. // Cannot be set in default properties. var enum EReceiveMode { RMODE_Manual, RMODE_Event } ReceiveMode; //----------------------------------------------------------------------------- // Natives. // Returns true if data is pending on the socket. native function bool IsDataPending(); // Parses an Unreal URL into its component elements. // Returns false if the URL was invalid. native function bool ParseURL ( coerce string URL, out string Addr, out int Port, out string LevelName, out string EntryName ); // Resolve a domain or dotted IP. // Nonblocking operation. // Triggers Resolved event if successful. // Triggers ResolveFailed event if unsuccessful. native function Resolve( coerce string Domain ); // Returns most recent winsock error. native function int GetLastError(); // Convert an IP address to a string. native function string IpAddrToString( IpAddr Arg ); // Convert a string to an IP native function bool StringToIpAddr( string Str, out IpAddr Addr ); // Validate: Takes a challenge string and returns an encoded validation string. native function string Validate( string ValidationString, string GameName ); native function GetLocalIP(out IpAddr Arg ); //----------------------------------------------------------------------------- // Events. // Called when domain resolution is successful. // The IpAddr struct Addr contains the valid address. event Resolved( IpAddr Addr ); // Called when domain resolution fails. event ResolveFailed(); defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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