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Legend.BlockedPath


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//=============================================================================
// BlockedPath.
// 
//=============================================================================
class BlockedPath extends NavigationPoint
	placeable;

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	bBlocked = !bBlocked;
}

defaultproperties
{
	bBlocked=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:37.590 - Created with UnCodeX