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//============================================================================= // BlockPlayers prevents players from passing, but allows monsters and projectiles to cross. //============================================================================= class BlockPlayer extends Keypoint; defaultproperties { bBlockPlayers=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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