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Legend.DelayedTrigger


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//=============================================================================
// DelayedTrigger.
// $Author: Mfox $
// $Date: 6/25/02 11:38p $
// $Revision: 4 $
//=============================================================================

class DelayedTrigger extends LegendActorComponent;

var private float TriggerTime;
var private Actor TriggeredActor;
var private Actor TriggeringActor;
var private Pawn EventInstigator;
var private Name TriggerEvent;

function Initialize( Actor GivenTriggeringActor, Actor GivenTriggeredActor, float DelaySecs, optional Pawn Instigator, optional Name Event )
{
	TriggeringActor	= GivenTriggeringActor;
	TriggeredActor 	= GivenTriggeredActor;
	TriggerTime 	= Level.TimeSeconds+DelaySecs;
	EventInstigator = Instigator;
	TriggerEvent 	= Event;
}

//------------------------------------------------------------------------------

simulated event Tick( float DeltaTime )
{
	if( TriggeredActor != None && Level.TimeSeconds >= TriggerTime )
	{
		class'TriggerHelper'.static.DispatchTrigger( Self, TriggeredActor, TriggeringActor, EventInstigator, TriggerEvent );
		Destroy();
	}
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.100 - Created with UnCodeX