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Legend.DebugStuff


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class DebugStuff extends Object
	abstract;

#exec TEXTURE IMPORT NAME=JLSSWhite FILE=Textures\Debug\LSSWhite.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSYellow FILE=Textures\Debug\LSSYellow.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSRed FILE=Textures\Debug\LSSRed.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSGreen FILE=Textures\Debug\LSSGreen.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSBlue FILE=Textures\Debug\LSSBlue.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSDarkRed FILE=Textures\Debug\LSSDarkRed.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSDarkGreen FILE=Textures\Debug\LSSDarkGreen.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSDarkBlue FILE=Textures\Debug\LSSDarkBlue.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSCyan FILE=Textures\Debug\LSSCyan.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSMagenta FILE=Textures\Debug\LSSMagenta.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSBlack FILE=Textures\Debug\LSSBlack.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSWhite FILE=Textures\Debug\LSSWhite.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JLSSGrey FILE=Textures\Debug\LSSGrey.PCX GROUP=Skins FLAGS=2

defaultproperties
{
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:38.071 - Created with UnCodeX