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//============================================================================= // DebugInfoManager.uc // $Author: Mfox $ // $Date: 9/03/02 9:12p $ // $Revision: 9 $ //============================================================================= class DebugInfoManager extends Object config(User) abstract; /*----------------------------------------------------------------------------- Abstract base class for HUD mutators which are used to show information on the screen for debugging/tracing purposes. Implement actual information gathering through the SetInfoStrings function in derived classes (should fill the InfoStrings -- first entry must be set, other entries can be empty for spacing). */ var config int XOffset; // X offset for displayed strings var config int YOffset; // Y offset for displayed strings var config bool bConsoleEcho; // echo display to console var config bool bLogfileEcho; // echo display to log file var protected array<string> InfoStrings; // filled in by subclasses var protected byte bEnabled; // 0=disabled, >0 = various levels of "enabled" var protected int MaxEnabled; // subclasses can support multiple levels of "enabledness" var PlayerController PCOwner; //----------------------------------------------------------------------------- function DoDrawText( Canvas Canvas, coerce string Str ) { Canvas.DrawText( Str, true ); if( bConsoleEcho && PCOwner.Player != None && PCOwner.Player.Console != None ) { // echo to console PCOwner.Player.Console.Message( Str, 1.0 ); } if( bLogfileEcho ) { // echo to log file Log( Str ); } } //----------------------------------------------------------------------------- simulated function PostRender( Canvas Canvas ) { local int ii; local float XL, YL; local float XPos, YPos; // note: if we don't update with every Canvas painting, the text will // "flicker" and the information won't be as accurate (e.g. more state // changes etc. might be lost) so we pretty much need to do this for // every frame. InfoStrings.Length = 0; SetInfoStrings(); if( InfoStrings.Length != 0 ) { Canvas.Font = Canvas.DebugFont; Canvas.Style = Canvas.default.Style; Canvas.StrLen( "TEST", XL, YL ); Canvas.DrawColor.R = 0; Canvas.DrawColor.G = 255; Canvas.DrawColor.B = 0; XPos = XOffset; YPos = YOffset; if( YPos < 0 ) { // if < 0 YOffset is offset from bottom YPos = Canvas.SizeY - (YL*InfoStrings.Length + -YPos); } for( ii=0; ii<InfoStrings.Length; ii++ ) { Canvas.SetPos( XPos, YPos ); DoDrawText( Canvas, InfoStrings[ii] ); YPos+=YL; } } } //----------------------------------------------------------------------------- function SetInfoStrings(); //----------------------------------------------------------------------------- function ClearInfoStrings() { InfoStrings.Length = 0; } //----------------------------------------------------------------------------- function SetEchoToConsole( bool bVal ) { bConsoleEcho = bVal; } //----------------------------------------------------------------------------- function bool GetEchoToConsole() { return bConsoleEcho; } //----------------------------------------------------------------------------- function SetEchoToLog( bool bVal ) { bLogfileEcho = bVal; } //----------------------------------------------------------------------------- function bool GetEchoToLog() { return bLogfileEcho; } //----------------------------------------------------------------------------- function byte GetEnabled() { return bEnabled; } //----------------------------------------------------------------------------- function SetEnabled( byte bVal ) { if( bEnabled == 0 && bVal != 0 ) { // becoming enabled class'UIConsole'.static.RegisterRenderListener( Self, "PostRender" ); } else if( bEnabled != 0 && bVal == 0 ) { // becoming disabled class'UIConsole'.static.UnregisterRenderListener( Self, "PostRender" ); } bEnabled = bVal; } //----------------------------------------------------------------------------- function CycleEnabled() { local byte bEnabledNew; bEnabledNew = bEnabled; bEnabledNew++; if( bEnabledNew > MaxEnabled ) bEnabledNew = 0; SetEnabled( bEnabledNew ); } //----------------------------------------------------------------------------- function Cleanup() { // make sure unregistered as a render listener if( bEnabled != 0 ) SetEnabled( 0 ); PCOwner = None; } //----------------------------------------------------------------------------- function Initialize( PlayerController PC ) { PCOwner = PC; } //----------------------------------------------------------------------------- defaultproperties { XOffset=4 YOffset=136 MaxEnabled=1 } |
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