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//============================================================================= // ResizableStaticMesh.uc // Created By: Matthias Worch // Created On:1/03/02 // $Author: Mfox $ // $Date: 12/14/02 10:52p $ // $Revision: 16 $ //============================================================================= class ResizableStaticMesh extends StaticMeshActor placeable; var() array<float> TargetScales; var() array<float> TargetScaleGlow; var() float ChangeModifier; // time it takes to shrink/grow var() float TriggerDelay; // time to wait before the trigger takes effect var() float InitialDrawScale; // seperate value so that we can still see them in the editor if 0 var() float InitialScaleGlow; // seperate value so that we can still see them in the editor if 0 var() bool bDebugMode; // print out debug information var float TargetScale; var float ScaleDelta; var float FadeDelta; var bool bMaximize; var bool bFadeIn; var int TriggerScaleIndex; var bool bScaleInProgress; //----------------------------------------------------------------------------- event PreBeginPlay() { Super.PreBeginPlay(); SetDrawScale( InitialDrawScale ); ScaleGlow = InitialScaleGlow; if( InitialDrawScale == 0 || InitialScaleGlow == 0 ) bHidden = true; Disable( 'Tick' ); } //----------------------------------------------------------------------------- event Tick( float DeltaTime ) { local float NewDrawScale; local float NewScaleGlow; if( !bScaleInProgress ) return; NewDrawScale = DrawScale + ScaleDelta * DeltaTime * ChangeModifier; NewScaleGlow = ScaleGlow + FadeDelta * DeltaTime * ChangeModifier; if( ( (bMaximize && NewDrawScale >= TargetScales[TriggerScaleIndex]) && (bFadeIn && NewScaleGlow >= TargetScaleGlow[TriggerScaleIndex]) ) || ( (!bMaximize && NewDrawScale <= TargetScales[TriggerScaleIndex]) && (!bFadeIn && NewScaleGlow <= TargetScaleglow[TriggerScaleIndex]) ) || ( (bMaximize && NewDrawScale >= TargetScales[TriggerScaleIndex]) && (!bFadeIn && NewScaleGlow <= TargetScaleGlow[TriggerScaleIndex]) ) || ( (!bMaximize && NewDrawScale <= TargetScales[TriggerScaleIndex]) && (bFadeIn && NewScaleGlow >= TargetScaleGlow[TriggerScaleIndex]) ) ) { SetDrawScale( TargetScales[TriggerScaleIndex] ); ScaleGlow = TargetScaleGlow[TriggerScaleIndex]; if( bDebugMode ) { dm( "DrawScale = " $ DrawScale ); dm( "ScaleGlow = " $ ScaleGlow ); dm( "Done." ); } ScalingCompleted(); return; } SetDrawScale( NewDrawScale ); if( bDebugMode ) dm( "NewDrawScale = " $ NewDrawScale ); ScaleGlow = NewScaleGlow; if( bDebugMode ) dm( "NewScaleGlow = " $ NewScaleGlow ); } //----------------------------------------------------------------------------- function ScalingCompleted() { TriggerScaleIndex++; if( TriggerScaleIndex >= TargetScales.Length ) TriggerScaleIndex = 0; bScaleInProgress = false; if( DrawScale == 0 || ScaleGlow == 0 ) bHidden = true; Disable('Tick'); return; } //----------------------------------------------------------------------------- state() TriggerToggle { function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { bScaleInProgress = true; bHidden = false; if( DrawScale <= TargetScales[TriggerScaleIndex] ) bMaximize = true; else bMaximize = false; if( ScaleGlow <= TargetScaleGlow[TriggerScaleIndex] ) bFadeIn = true; else bFadeIn = false; ScaleDelta = TargetScales[TriggerScaleIndex] - DrawScale; FadeDelta = TargetScaleGlow[TriggerScaleIndex] - ScaleGlow; if( bDebugMode ) { dm( self $ " got triggered." ); dm( self $ " is using array " $ TriggerScaleIndex $ ", Scale = " $ TargetScales[TriggerScaleIndex] ); dm( self $ " is using array " $ TriggerScaleIndex $ ", ScaleGlow = " $ TargetScaleGlow[TriggerScaleIndex] ); } Enable( 'Tick' ); } } // //----------------------------------------------------------------------------- defaultproperties { ChangeModifier=1.000000 bStatic=false InitialState='TriggerToggle' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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