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Legend.RoundRobin


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//=============================================================================
// RoundRobin: Each time it's triggered, it advances through a list of
// outgoing events.
//=============================================================================
class RoundRobin extends Triggers;

var() name OutEvents[16]; // Events to generate.
var() bool bLoop;         // Whether to loop when get to end.
var int i;                // Internal counter.

//
// When RoundRobin is triggered...
//
function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	TriggerEvent(OutEvents[i],self,EventInstigator);
	i++;
	if ( i>=ArrayCount(OutEvents) || (OutEvents[i]=='') || (OutEvents[i]=='None') )
	{
		if( bLoop ) 
			i=0;
		else
			SetCollision(false,false,false);
	}

}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.488 - Created with UnCodeX