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//============================================================================= // SpotMarker: // // Used for marking hit locations in-game. Never goes away. //============================================================================= class SpotMarker extends Decal; // !!mdf-tbd: probably stupidness on my part, but is there no way to force the texture to be // rendered "as-is" + masked (i.e. a red spot should show up as *red*=255,0,0 in-game). No // matter what flags I use, this texture comes out transparent -- perhaps decals are // handled in some special way? //#exec TEXTURE IMPORT NAME=TexSpotMarker FILE=TEXTURES\SpotMarker.bmp Mips=Off FLAGS=4212994 #exec TEXTURE IMPORT NAME=TexSpotMarker FILE=TEXTURES\SpotMarker.bmp Mips=Off Masked=1 defaultproperties { Texture=Texture'Legend.TexSpotMarker' DrawScale=0.500000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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