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Legend.SpotMarker


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//=============================================================================
// SpotMarker:
//
// Used for marking hit locations in-game. Never goes away.
//=============================================================================
class SpotMarker extends Decal;

// !!mdf-tbd: probably stupidness on my part, but is there no way to force the texture to be
// rendered "as-is" + masked (i.e. a red spot should show up as *red*=255,0,0 in-game). No
// matter what flags I use, this texture comes out transparent -- perhaps decals are
// handled in some special way?
//#exec TEXTURE IMPORT NAME=TexSpotMarker FILE=TEXTURES\SpotMarker.bmp Mips=Off FLAGS=4212994
#exec TEXTURE IMPORT NAME=TexSpotMarker FILE=TEXTURES\SpotMarker.bmp Mips=Off Masked=1

defaultproperties
{
	Texture=Texture'Legend.TexSpotMarker'
	DrawScale=0.500000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.828 - Created with UnCodeX