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Legend.TriggeredTexture


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class TriggeredTexture extends Triggers;

var() Texture	DestinationTexture;
var() Texture	Textures[10];
var() bool		bTriggerOnceOnly;

var int<0,10> CurrentTexture;

event Replication()
{
	Super.Replication();
	DOREP('CurrentTexture');
}

simulated event PostBeginPlay()
{
	Super.PostBeginPlay();
	CurrentTexture = 0;

//!!ARL	if( ScriptedTexture(DestinationTexture) != None )
//!!ARL		ScriptedTexture(DestinationTexture).NotifyActor = Self;
}
/*!!ARL
simulated event Destroyed()
{
	if( ScriptedTexture(DestinationTexture) != None && ScriptedTexture(DestinationTexture).NotifyActor == Self)
		ScriptedTexture(DestinationTexture).NotifyActor = None;
	
	Super.Destroyed();
}
*/
function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	if( bTriggerOnceOnly && (Textures[CurrentTexture + 1] == None || CurrentTexture == 9) )
		return;

	CurrentTexture++;
	if( Textures[CurrentTexture] == None || CurrentTexture == 10 )
		CurrentTexture = 0;
}
/*!!ARL
simulated event RenderTexture( ScriptedTexture Tex )
{
	Tex.DrawTile( 0, 0, Tex.USize, Tex.VSize, 0, 0, Textures[CurrentTexture].USize, Textures[CurrentTexture].VSize, Textures[CurrentTexture], False );
}
*/

defaultproperties
{
	bNoDelete=true
	bAlwaysRelevant=true
	RemoteRole=ROLE_SimulatedProxy
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:42.405 - Created with UnCodeX