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//============================================================================= // $Author: Aleiby $ // $Date: 7/16/02 3:27p $ // $Revision: 2 $ //============================================================================= //------------------------------------------------------------------------------ // Name: ActorCollisionNotifier.uc // Author: Aaron R Leiby // Date: 11 April 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class ActorCollisionNotifier extends Force native; var() float Radius; var() bool bUseTrace; // More accurate, but slower. Good for trying to hit small collision cylinders. var() bool bDeleteOnContact; // Destroys the particle when it collides with something. var() bool bIgnoreInstigator; //------------------------------------------------------------------------------ event NotifyPenetratingActor( Actor Other, int NumParticles, vector Origin ); defaultproperties { Radius=20.000000 bIgnoreInstigator=true Priority=7.000000 } |
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