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//============================================================================= // $Author: Mfox $ // $Date: 4/30/02 12:27p $ // $Revision: 5 $ //============================================================================= //------------------------------------------------------------------------------ // Name: GlassMover.uc // Author: Aaron R Leiby // Date: 24 June 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class GlassFog extends Decal native; #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems /*MERGEFIX //------------------------------------------------------------------------------ event Tick( float DeltaTime ) { local GlassMover GM; local float Rate; Super.Tick( DeltaTime ); GM = GlassMover(Owner); if( GM.ShatterTimer != 0 ) { ScaleDecal( 1.0 + (1.0/GM.ShatterTimer)*DeltaTime ); if( DrawScale > 20 ) Disable('Tick'); } } */ //defaultproperties //{ // Texture=Texture'ParticleSystems.Glass.GlassFog' // DrawScale=2.000000 // ScaleGlow=0.100000 // Style=STY_Translucent //} defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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