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//============================================================================= // $Author: Mfox $ // $Date: 4/30/02 12:27p $ // $Revision: 4 $ //============================================================================= //------------------------------------------------------------------------------ // Name: GlassMover.uc // Author: Aaron R Leiby // Date: 24 June 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class GlassDecal extends Decal; #exec OBJ LOAD FILE=Textures\U2Particles.utx PACKAGE=ParticleSystems var() public Texture Decals[4]; var() public Range Size; //------------------------------------------------------------------------------ event PreBeginPlay() { SetDrawScale(GetRand(Size)); Super.PreBeginPlay(); } //------------------------------------------------------------------------------ event PostBeginPlay() { Spawn( class'GlassFog', Owner,, Location, Rotation ); Texture = Decals[ Rand(ArrayCount(Decals)) ]; Super.PostBeginPlay(); } defaultproperties { Decals(0)=Texture'ParticleSystems.Glass.BulletHole01' Decals(1)=Texture'ParticleSystems.Glass.BulletHole01' Decals(2)=Texture'ParticleSystems.Glass.BulletHole02' Decals(3)=Texture'ParticleSystems.Glass.BulletHole02' Size=(A=0.400000,B=0.600000) Style=STY_Translucent UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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