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//============================================================================= // $Author: Aleiby $ // $Date: 12/19/01 9:15p $ // $Revision: 1 $ //============================================================================= //------------------------------------------------------------------------------ // Name: ParticleColliderSphere.uc // Author: Aaron R Leiby // Date: 3 April 2000 //------------------------------------------------------------------------------ // Description: Simple collider using spherical geometry. //------------------------------------------------------------------------------ // How to use this class: // + Set CollisionRadius. // + Toggle bCollectParticleGenerators to attach to nearby generators. // + Set VisibilityRadius to determine ParticleGenerators affected. //------------------------------------------------------------------------------ class ParticleColliderSphere extends Actor placeable native; var() public float Elasticity; // How well things bounce off of us. (0.0..1.0) var() public bool bCollectParticleGenerators; var() public Array<ParticleGenerator> AffectedSystems; function DefineDependants() { local class Dependant; Dependant = class'ParticleSystems.CollisionSphereForce'; } defaultproperties { Elasticity=0.750000 bHidden=true VisibilityRadius=300.000000 CollisionRadius=50.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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