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//============================================================================= // ParticleSprayerRI.uc // $Author: Aleiby $ // $Date: 12/19/01 9:15p $ // $Revision: 1 $ //============================================================================= class ParticleSprayerRI extends RenderIterator native noexport; struct DataBuffer { var float GrowRate; var float GrowTime; var float GrowTimer; var float FadeRate; var float FadeTime; var float FadeTimer; var rotator RotationRate; }; var transient ActorBuffer Actors[128]; var transient DataBuffer Data[128]; var transient float PreviousTickTime; var transient float ParticleTimer; var transient int Cursor; var transient int TemplateIndex; var transient int TemplateIteration; var transient float LargestWeight; var transient int NumParticles; var transient bool bClipped; var transient vector LastLocation; var transient rotator LastRotation; var transient rotator LastParticleRotation; // end of RenderIterator.uc defaultproperties { } |
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