Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // $Author: Aleiby $ // $Date: 2/25/02 8:19p $ // $Revision: 2 $ //============================================================================= //------------------------------------------------------------------------------ // Name: PerParticleGravity.uc // Author: Aaron R Leiby // Date: 16 April 2000 //------------------------------------------------------------------------------ // Description: Applies an acceleration in the -Z direction on a per particle // basis. Each particle is assigned a random gravity value within the given // range. //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class PerParticleGravity extends Force native; var() public Range Gravity; var() public bool bUseZoneGravity; defaultproperties { Priority=50.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |